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Steps to create a motion profile
For race profiles start with surge only, allocate 20% in the Axis Assignments. The actual Axis % needed depends on the design of the simulator and what force is being tuned and takes some experimentation to find and refine. In many respects Axis allocation % is a bit like clipping in FFB settings, too much and you lose detail.
For flight profiles start with roll sand pitch, or where supported by the plugin you can use Extra 1 and 2 in place of pitch and roll, as the later invert from one axis extreme to the other at 180 degree in-game inversion.
Total axis allocation should be around 100%, it can be a little over but do avoid huge allocations on axis that serve multiple DOF/forces, as clipping is likely: https://www.xsimulator.net/communit...-loss-moving-while-stopped.10397/#post-135974
You can do a base setting for the Tuning Center: http://www.xsimulator.net/community/faq/set-base-tuning-motion-values-in-the-tuning-center.122/
Raising the Tuning Center values will soften the motion over a greater axis movement, lowering the value will do the reverse. See here for an expanded explanation: https://www.xsimulator.net/community/threads/graphic-simtools-parameter-adjustment.9054/#post-113925
Test surge in game and manually adjust Tuning Center Values until surge feels right: http://www.xsimulator.net/community/faq/tuning-center-entering-manual-values.210/
With surge the Max value is generally smaller than the Min value in the Tuning Center, to give the effect of a snappy gear changes: http://www.xsimulator.net/community/faq/snappy-gear-change-motion.121/
Disable surge but leave the Axis Allocation % in place so you can easily re-enable it.
Do Sway next and follow the same procedure, then do heave the same way. Heave can in many cases be far less of an Axis allocation than 20%, while sway may be significantly more for best results. However, avoid allocating too my Axis % total: http://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/
Once you have surge, sway and heave sorted then you can try adding roll and pitch last, as they are far less important.
Once you are satisfied with each you can re-enable them all and SimTools will mix the results. You may need to do some minor manual tweaking in the Tuning Center with all enabled.
When you are satisfied with the generic motion profile you created then you can refine it even further by creating specific car/track profiles in the Profile Editor, located in the SimTools Game Manager. Copy the Default Profile in Profile Editor under the Editor tab, name the copy by the Car/Track then use the sliders in the Editor to further tweak the settings.
Check here for further SimTools Settings, Tips and Tricks: http://www.xsimulator.net/community/faq/simtools-settings-tips-and-tricks.18/category