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Virtual Reality and motion simulators
The challenges include the need for motion cancellation, where the movement of the rig is deducted from the VR view, for stable visual VR viewing, and human factors like potential VR sickness. There are practical considerations such as where and how to mount VR tracking devices.
You can find out more regarding the challenges of VR and motion simulation here: http://www.xsimulator.net/community...lus-rift-will-support-motion-simulators.6352/
For a brief overview regarding VR sickness and associated technical and physiological issues see here: http://www.xsimulator.net/community/threads/my-2-dof-simulation-system.6980/page-3#post-81101
External testing and experimentation can be found here: https://forums.oculus.com/viewtopic.php?f=20&t=20077
How to easily activate Asynchronous Space Warp for the Oculus Rift: https://www.xsimulator.net/communit...it-doesnt-work-at-all.9165/page-2#post-115765
Summary credit @noorbeast