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Traction Loss

Traction Loss (occasionally referred to as Drift Axis) refers to a motion simulator mechanical implementation of sway using a pivot point at the front of a frame and wheels or rollers at the back, which allow a controlled motor or actuator to move the back of the frame left or right through an arc.

For games plugins that support Traction Loss it is normally set in SimTools as Extra1, see here for eaorobbie's summary: http://www.xsimulator.net/community/threads/axis-settings-for-traction-loss.5847/#post-61523

If you are looking for some inspiration then here are some example build threads that incorporate Traction Loss:

Pitt linear traction loss: https://www.xsimulator.net/communit...wip-surge_sway-table.5276/page-28#post-163879

Boomslangnz: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/

Pit: http://www.xsimulator.net/community/threads/2550w-3dof-seat-mover-traction-loss-finished.5276/

Nick Moxley: http://www.xsimulator.net/community/threads/2dof-to-3dof-diy-seat-mover.5271/

SeatTime: http://www.xsimulator.net/community/threads/seattimes-dc-motor-sim.5024/

See here for ideas for different types of pivots for a traction loss frame: http://www.xsimulator.net/community/threads/different-ways-to-pivot-traction-loss-frame.6641/

@SeatTime uses 150mm each way from centre - so 300mm total, @Nick Moxley uses 100mm each way from centre - so 200mm total and @SilentChill uses a 200mm lever: http://www.xsimulator.net/community/threads/how-much-movement-in-drift-axis.6837/

Tweaking traction loss - slow break out, fast return: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/

Building Resources
Jul 18, 2015
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