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Traction Loss
For games plugins that support Traction Loss it is normally set in SimTools as Extra1, see here for eaorobbie's summary: http://www.xsimulator.net/community/threads/axis-settings-for-traction-loss.5847/#post-61523
If you are looking for some inspiration then here are some example build threads that incorporate Traction Loss:
Pitt linear traction loss: https://www.xsimulator.net/communit...wip-surge_sway-table.5276/page-28#post-163879
Boomslangnz: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/
Pit: http://www.xsimulator.net/community/threads/2550w-3dof-seat-mover-traction-loss-finished.5276/
Nick Moxley: http://www.xsimulator.net/community/threads/2dof-to-3dof-diy-seat-mover.5271/
SeatTime: http://www.xsimulator.net/community/threads/seattimes-dc-motor-sim.5024/
See here for ideas for different types of pivots for a traction loss frame: http://www.xsimulator.net/community/threads/different-ways-to-pivot-traction-loss-frame.6641/
@SeatTime uses 150mm each way from centre - so 300mm total, @Nick Moxley uses 100mm each way from centre - so 200mm total and @SilentChill uses a 200mm lever: http://www.xsimulator.net/community/threads/how-much-movement-in-drift-axis.6837/
Tweaking traction loss - slow break out, fast return: http://www.xsimulator.net/community/threads/traction-loss-slow-break-out-fast-return.5999/
- Category:
- Building Resources
- Published:
- Jul 18, 2015
- Page Views:
- 11460