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Glossary of Acronyms and Names
3D Printer or 3D Printing = Various processes used to make a three-dimensional object. In 3D printing additive processes are used, in which successive layers of material are laid down under computer control: https://en.wikipedia.org/wiki/3D_printing
AC = Refers to Assetto Cosa, a race simulation game: http://www.assettocorsa.net/en/
Accuforce = A high end commercial gaming steering wheel: http://simxperience.com/products/accessories/accuforcesteering/accuforcepro.aspx
AC motor or VFD = A variable-frequency drive (VFD) (also termed adjustable-frequency drive, variable-speed drive, AC drive, micro drive or inverter drive) is a type of adjustable-speed drive used in electro-mechanical drive systems to control Alternating Current motor speed and torque by varying motor input frequency and voltage: http://en.wikipedia.org/wiki/Variable-frequency_drive
Actuator = Converts rotary motion into linear motion to execute movement.
Ard = Arduino = A family of microcontroller boards: https://en.wikipedia.org/wiki/Arduino
Assetto Cosa = A race simulation game: http://www.assettocorsa.net/en/
Axis = Refers to the pitch, roll, yaw, surge, sway and heave movements.
Back-driving = Refers to a DC motor that can be moved when un-powered: https://en.wikipedia.org/wiki/Backdrive
Ball Joint, heim joint, rose joint, tie rod end, spherical joint = All are forms of spherical bearings that connect the motor control arms to the rods and seat frame.
Bass Shaker or Buttkicker = A tactile transducer or "bass shaker" is a device which is made on the principle that low bass frequencies can be felt as well as heard: https://en.wikipedia.org/wiki/Tactile_transducer
Buttkicker or Bass Shaker = A commercial tactile transducer or "bass shaker", which is a device made on the principle that low bass frequencies can be felt as well as heard: http://thebuttkicker.com/
Carbon Fiber = A material consisting of fibers about 5–10 μm in diameter and composed mostly of carbon atoms. Carbon fibers are usually combined with other materials to form a composite. When combined with a plastic resin and wound or molded it forms carbon-fiber-reinforced polymer (often referred to as carbon fiber) which has a very high strength-to-weight ratio, and is extremely rigid although somewhat brittle: https://en.wikipedia.org/wiki/Carbon_(fiber)
COG = Center of gravity is the unique point where the weighted relative position of the distributed mass sums to zero and is balanced: http://www.xsimulator.net/community/faq/find-the-center-of-gravity-to-balance-a-motion-simulator.55/
Conical spacer or nut = Used to provide movement clearance for heim (Rose) style joints, DIY versions can be made from either appropriate sized tubing or by grinding an angle on a nut: http://www.xsimulator.net/community/attachments/dsc_0025-jpg.20442/
CPU = The electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions: https://en.wikipedia.org/wiki/Central_processing_unit
Creative Commons = A non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public: https://creativecommons.org/
CSW = The ClubSport Wheel is a commercial product of Fanatec, a company specialising in high end racing related peripheral controllers including wheels, pedals and shifters: http://www.fanatec.com/au-en/wheel-bases/clubsport-wheel-base-v2-au.html
CTC = Center To Center, the distance between construction objects, most commonly used when discussing the distance between the center of the motor shaft and holes in the levers used on a motion simulator.
CV or Constant Velocity Joint = Used in front wheel drive cars it allow a drive shaft to transmit power through a variable angle. When re-purposed for use in a motion simulator it can allow some unwanted rotational twist, which can be eliminated by constructing a diagonal pivot bar across the width of the simulator between the top and bottom frame. Not to be confused with a Uni joint: https://en.wikipedia.org/wiki/Constant-velocity_joint
D-Box = Commercial motion simulator system developed by D-Box Technologies: http://www.d-box.com/
DK1 = Development Kit 1 is the first version of the Rift sold to developers to produce Virtual Reality games, content and peripherals: https://en.wikipedia.org/wiki/Oculus_Rift
DK2 = Development Kit 2 is the second version of the Rift sold to developers to produce Virtual Reality games, content and peripherals: https://en.wikipedia.org/wiki/Oculus_Rift
DC Motor = A class of electrical machines that converts direct current electrical power into mechanical power: https://en.wikipedia.org/wiki/DC_motor
DCS = Digital Combat Simulator, a flight simulation game: http://www.digitalcombatsimulator.com/en/
Degrees Of Freedom = The number of axis parameters of the system that may vary (move) independently: https://en.wikipedia.org/wiki/Degrees_of_freedom_(mechanics)
Dirt = Dirt refers to the Colin McRae Rally series of simulation games, developed and published by Codemasters: https://en.wikipedia.org/wiki/Dirt_3
DIY = Do it yourself is the method of building, modifying, or repairing something without the aid of experts or professionals: https://en.wikipedia.org/wiki/Do_it_yourself
DOF = Degrees of freedom is the number of parameters axis of the system that may vary independently: https://en.wikipedia.org/wiki/Degrees_of_freedom_(mechanics)
dl or dld = download
Drift Axis (more commonly referred to as Traction Loss) = Refers to a motion simulator mechanical implementation of sway using a pivot point at the front of a frame and wheels or rollers at the back, which allow a controlled motor or actuator to move the back of the frame left or right through an arc.
ED = Elite Dangerous, a space simulation game: http://www.elitedangerous.com/
Elite = Elite Dangerous, a space simulation game: http://www.elitedangerous.com/
FSX = Microstoft Flight Simulator X game: https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_X
GS-4 or Gseat = A commercial motion simulator design that exerts pressure on different parts of the body to generate ans sustain motion cues, rather than moving the seat: http://www.xsimulator.net/community/marketplace/g-seat-patent.69/
Gseat, G-seat or GS-4 = A commercial motion simulator design that exerts pressure on different parts of the body to generate ans sustain motion cues, rather than moving the seat: http://www.xsimulator.net/community/marketplace/g-seat-patent.69/
F1 or Formula One = FIA Formula One World Championship (also Formula One, or F1) is the highest class of single-seat auto racing that is sanctioned by the Fédération Internationale de l'Automobile (FIA): https://en.wikipedia.org/wiki/Formula_One
Fanatec = A commercial company specialising in high end racing related peripheral controllers including wheels, pedals and shifters: http://www.fanatec.com/au-en/wheel-bases/clubsport-wheel-base-v2-au.html
FIA = Fédération Internationale de l'Automobile: http://www.fia.com/
Formula One or F1 = FIA Formula One World Championship (also Formula One, or F1) is the highest class of single-seat auto racing that is sanctioned by the Fédération Internationale de l'Automobile (FIA): https://en.wikipedia.org/wiki/Formula_One
FOV = The field of view (also field of vision, abbreviated FOV) is the extent of the observable world that is seen at any given moment: https://en.wikipedia.org/wiki/Field_of_view
Frex or 'Frex Like' = A particular style of 2DOF commercial motion simulator: http://www.frex.com/gp/motion/motionpage1.html
Full Frame = Used to describe a motion simulator design where the wheel and other controls including pedals are attached to and move with the seat.
Game Engine (SimTools) = The program used to configure the communication between the control board, such as the JRK or Arduino, and SimTools, and to set the axis and amount of movement to be used for each game: http://www.xsimulator.net/simtools-game-engine/
Game Manager (SimTools) = Refers to the program component that connects SimTools to a game: http://www.xsimulator.net/simtools-game-manager/
Game Plugin Manager (SimTools) = refers to the program component used to install plugins: http://www.xsimulator.net/simtools-game-plugin-updater/
Geko = Commercial motion simulator that moves the upper part of the body to generate motion cues: http://www.gekosystems.com/
Hall Sensor (also see Pots) = A transducer that varies its output voltage in response to a magnetic field, used for motor positioning on a motion simulator: https://en.wikipedia.org/wiki/Hall_effect_sensor
H Bridge = An electronic circuit that enables a voltage to be applied across a load in either direction: https://en.wikipedia.org/wiki/H_bridge
Heave = To move up and down vertically as one of a motion simulator possible six degrees of freedom.
Heim joint, rose joint, tie rod end, spherical joint, ball joints = All are forms of spherical bearings that connect the motor control arms to the rods and seat frame.
HMD = A head mounted display that is worn by the user.
HOTAS = An acronym (usually capitalised) of Hands On Throttle-And-Stick, is the name given to the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft's cockpit, allowing pilots to access vital cockpit functions and fly the aircraft without having to remove their hands from the throttle and flight controls: https://en.wikipedia.org/wiki/HOTAS
IMO = In my opinion.
IP = An Internet Protocol address (IP address) is a numerical label assigned to each device (e.g., computer, printer) participating in a computer network that uses the Internet Protocol for communication: https://en.wikipedia.org/wiki/IP_address
IRL = Abbreviation for "In Real Life." : http://www.urbandictionary.com/define.php?term=IRL
Joystick = A game input device.
Joyrider = A style of motion simulator design: http://www.acesim.com/main.html
JRK = Highly configurable brushed DC motor controller made by Pololu: https://www.pololu.com/product/1393
Kangaroo controller = A motor controller made by Dimension Engineering: https://www.dimensionengineering.com/products/kangaroo
Kickstarter = The world's largest funding platform for creative projects: https://www.kickstarter.com/
LAN = A local area network, a computer network covering a small local area, such as a home or office.
Monster Moto Shield (MM) = A motor driver shield used in conjunction with an Arduino: http://www.xsimulator.net/community/faq/motomonster.11/category
Motion Simulator or Motion Platform = A mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle: https://en.wikipedia.org/wiki/Motion_simulator
NASCAR = The National Association for Stock Car Auto Racing: http://www.nascar.com/en_us/sprint-cup-series.html
Newbie, Newb, Noob, N00b, Noobie, N00bie or Nub = A slang term for a novice or newcomer, or somebody inexperienced in any profession or activity: https://en.wikipedia.org/wiki/Newbie
Newton metre, NM, Newtons = Newton metre is a unit of torque: https://en.wikipedia.org/wiki/Newton_metre
Nords = Used to refer to the Nordschleife or alternatively Nürburgring race track: https://en.wikipedia.org/wiki/Nürburgring
Obutto = Commercial static gaming cockpit frame: http://obutto.com/
Oculus = Commercial company owned by Facebook that is developing the Rift: https://en.wikipedia.org/wiki/Oculus_Rift
OpenSimWheel = An Open Source DIY direct drive steering Wheel: http://www.xsimulator.net/community/threads/diy-opensimwheel-net-selbermacher-servo-lenkrad.5699/
Open Source = A development model that promotes universal access via a free license to a product's, code, design or blueprint, and universal redistribution of that code, design or blueprint, including subsequent improvements to it by anyone: https://en.wikipedia.org/wiki/Open_source
P3D = Abbreviation for Prepar3D, a flight simulation game: http://www.prepar3d.com/
Patch = Used to refer to the tool used to activate a plugin to allow motion data, by specifying the appropriate game directory: http://www.xsimulator.net/simtools-quickstart/#Patching-the-game
Pcars = Project Cars is a race simulation game: http://www.projectcarsgame.com/
Peripherals = Refers to devices plugged into the computer like wheels, joysticks and pedals.
Pitch = A vertical force applied at a distance forward or aft from the center of gravity on a motion simulator, also used in reference to the same movement of a vehicle.
Plugin = A downloadable zip file that is installed into SimTools so a game can be patched for motion: http://www.xsimulator.net/community/marketplace/categories/downloads.1/
PM = A means to send someone a personal message, rather than post to a forum thread, functions a bit like email but is part of the forum system.
Port Forwarding = In computer networking, port forwarding or port mapping is an application of network address translation (NAT) that redirects a communication request from one address and port number combination to another while the packets are traversing a network gateway, such as a router or firewall: https://en.wikipedia.org/wiki/Port_forwarding
Pots or Potentiometer (also see Hall Sensor) = A three-terminal resistor with a sliding or rotating contact that forms an adjustable voltage divider, used for motor positioning on a motion simulator: https://en.wikipedia.org/wiki/Potentiometer
Prepar3D = A flight simulation game: http://www.prepar3d.com/
Profile = A set of motion control settings for a particular game: http://www.xsimulator.net/simtools-game-manager/#Profiles
Project Cars = A race simulation game: http://www.projectcarsgame.com/
PSU = Power supply unit.
Rift = A virtual reality head-mounted display being developed by Oculus VR: https://en.wikipedia.org/wiki/Oculus_Rift
Roll = Rotation about the longitudinal axis of a motion simulator, also used in reference to the same movement of a vehicle.: https://en.wikipedia.org/wiki/Aircraft_principal_axes
Rose joint, heim joint, tie rod end, spherical joint, ball joints = All are forms of spherical bearings that connect the motor control arms to the rods and seat frame.
Seat Shaker = A motion simulator design where only the seat moves, independent of all peripheral controls.
Shoulder Mount = A motion simulator design where the motor rods are connected to the seat frame near the shoulders, can refer to a Seat Shaker or Full Frame configuration.
SimeXperience = Company producing commercial motion simulators and gaming peripherals: http://simxperience.com/en-us/home.aspx
Sim = A motion simulator or motion platform is a mechanism that encapsulates occupants and creates the effect/feelings of being in a moving vehicle: https://en.wikipedia.org/wiki/Motion_simulator
SimTools = Motion control software available for download on Xsimulator: http://www.xsimulator.net/simtools-motion-simulator-software/
SimVibe = Commercial software used to control bass shakers and buttkickers: http://simxperience.com/Products/SimVibe/SimVibeSoftware.aspx
SMS = Slightly Mad Studios, the Project Cars developer studio: http://www.slightlymadstudios.com/
Spherical Joint, heim joint, rose joint, tie rod end, ball joints = All are forms of spherical bearings that connect the motor control arms to the rods and seat frame.
Steam = An internet-based digital distribution, digital rights management (DRM), multiplayer, and social networking platform developed by Valve Corporation: http://store.steampowered.com/
Stewart Platform = A 6 DOF motion simulator design: https://en.wikipedia.org/wiki/Stewart_platform
Surge = Simulated rate of change of acceleration on a motion simulator, also used in reference to the same movement of a vehicle..
Sway = Simulated movement left or right on a motion simulator, also used in reference to the same movement of a vehicle.
The Ring = Used to refer to the Nordschleife or alternatively Nürburgring race track: https://en.wikipedia.org/wiki/Nürburgring
Tie Rod End, heim joint, rose joint, ball joints = All are forms of spherical bearings that connect the motor control arms to the rods and seat frame.
Traction Loss (occasionally referred to as Drift Axis) = Refers to a motion simulator mechanical implementation of sway using a pivot point at the front of a frame and wheels or rollers at the back, which allow a controlled motor or actuator to move the back of the frame left or right through an arc.
Tuning Center (SimTools) = The tool used to fine tune motion forces for games: http://www.xsimulator.net/tuning-centre/
UDP = User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite, used where error checking and correction is either not necessary or is performed in the application: https://en.wikipedia.org/wiki/User_Datagram_Protocol
Uni or Universal Joint = Commonly used on the end of a car tailshaft and re-purposed as a pivot point for a motion simulator. It is a joint that allows a rod to 'bend' in any direction. It consists of a pair of hinges located close together, oriented at 90° to each other, connected by a cross shaft. Not to be confused with a CV joint: https://en.wikipedia.org/wiki/Universal_joint
USB = Universal Serial Bus is an industry standard developed in the mid-1990s that defines the cables, connectors and communications protocols used in a bus for connection, communication, and power supply between computers and computer peripherals: https://en.wikipedia.org/wiki/USB
VFD or AC motor = A variable-frequency drive (VFD) (also termed adjustable-frequency drive, variable-speed drive, AC drive, micro drive or inverter drive) is a type of adjustable-speed drive used in electro-mechanical drive systems to control AC motor speed and torque by varying motor input frequency and voltage: http://en.wikipedia.org/wiki/Variable-frequency_drive
Vive = A virtual reality HMD being developed in co-production between HTC and Valve Corporation: https://en.wikipedia.org/wiki/HTC_Vive
Volt = Unit for electric potential, electric potential difference (voltage), and electromotive force: https://en.wikipedia.org/wiki/Volt
VR = Virtual Reality refers to a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds.
Warthog = Flight simulator controls commercially produced by Thrustmaster and are modeled off those of the A10 ground attack aircraft: http://www.thrustmaster.com/products/hotas-warthog/
Watt = A unit of power: https://en.wikipedia.org/wiki/Watt
Worm Drive = Often used to refer to a type of motor/gearbox combination but is actually a gear arrangement in which a worm (which is a gear in the form of a screw) meshes with a worm gear : https://en.wikipedia.org/wiki/Worm_drive
X-sim or X-sim3 = A motion simulation software with its own community: http://x-sim.de/forum/portal.php
Xsimulator = Often used to refer to the website or community membership of Xsimulator.net: http://www.xsimulator.net/community/
Yaw = Rotation to the left or right around a central pivot axis: https://en.wikipedia.org/wiki/Yaw_(rotation)
ZIP = An archive file format that supports lossless data compression: https://en.wikipedia.org/wiki/Zip_(file_format)