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value1

NoLimits Rollercoaster Simulation Plugin 2.0.1.17

SimTools game plugin for NoLimits Rollercoaster Simulation

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Useful Useful x 1
  2. kjjcard

    kjjcard Member Gold Contributor

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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  4. perdixero

    perdixero Member

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  5. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    its simple. your telemetry command line its wrong.
    not a "--telemetry" only. If you could uses on steam client, you have to put
    ENTIRE line, includes appid of the game, see:

    [​IMG]
  6. kjjcard

    kjjcard Member Gold Contributor

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    sorry...
    I live in SouthKorea.
    So the time difference seems to be a lot different.
    As soon as I wake up at 10 am I write this.
    I now apply telemetry to Steam and exe files.
    I set it to English Local as noorbeast said.
    But it is not progressing ...
    It is doubtful what to do in this situation.
    How did you solve it?
    Also, LFS works well, but why is No Limit2 not working well?
    Thank you for your interest.
    I will not give up on this problem.
    Thank you.
  7. paulopsx2

    paulopsx2 Active Member

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    send me a PM and i try to help you on TEAM VIEWER
    • Friendly Friendly x 2
  8. kjjcard

    kjjcard Member Gold Contributor

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    He seems to sleep.....
  9. paulopsx2

    paulopsx2 Active Member

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    no.. i dont sleep at night rs.. only between 04:00 and 12:00am. ;) i respond your PM
  10. kjjcard

    kjjcard Member Gold Contributor

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    Hmm..
    I have run NoLimit as my motion platform and moved!
    But it is a bit strange.
    Attach pictures.
    When I first started, I was on a flat rail.
    But the motion platform is tilted to the right.
    What settings should I set?

    He ran with the help of @paulopsx2 but he went to bed now.

    thank you

    Ingame.png

    Center.png

    KakaoTalk_20170803_165806158.jpg

    Setting.png
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Your Axis Allocations are way too high, see here for the steps to create and refine a motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    Your Dir checkboxes appear all wrong for a 2DOF. The checkboxes being checked orange or not determines which way each axis moves, this is what SimTools expects: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/
    • Like Like x 1
    • Agree Agree x 1
  12. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
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    well... projects are different. on my frame, configs runs perfect under 150 max allocations. In most of platforms here ( brazil ) 100 its fine. I read an manual for your platform ( but in fact, this manual and nothing its the same ) poor infos, and some errors on configs. I try to config by my own, on team viewer, and you give me a positive feedback, works fine. Ok, If you have some errors on movements, simple change effects on axis... im using arduino and Moto monster, but your platforms, as you say me, As you yourself told me, was purchased directly from a company, which does not provide in the manual, information on which system is used, making things a bit more difficult. Even from what I saw quickly, still uses RS232 as a serial connection .... anyway, what has to be done, is to observe which axis is turning in the wrong way, and change according to its configuration. From what I've seen, LRs are configured on one side only, a "different" way of the easiest pattern to move.
  13. paulopsx2

    paulopsx2 Active Member

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    Well, I'll give you an idea: first, go to the boxes and unselect one option at a time, leaving empty (example, go to roll, click on the side box, leave empty - hyphen appears) so you will discover the Which is making her turn straight. After that, switch to the opposite side ...
  14. paulopsx2

    paulopsx2 Active Member

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    The biggest problem in helping you even by team viewer is that I can not stand beside your setup, watching how it works, in real time, which engines it uses, how the engine control setup, programming ... it makes it difficult much. To make matters worse, the company that sold you, offered you a VERY POOR manual, with almost no information. If so, ask them for detailed information via email.
  15. kjjcard

    kjjcard Member Gold Contributor

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    I still have not solved this problem.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Have you sorted out your Axis Allocations and Dir settings, if so please post pictures of your current settings.
  17. kjjcard

    kjjcard Member Gold Contributor

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    This is what I am now correcting. When you add a Heave value, the motion platform tilts to the right from the beginning.
    Setting2.png
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Your current settings don't look right for a traditional 2DOF, see the manual here for an overview of settings: https://www.xsimulator.net/simtools-game-engine/#Setting-up-your-Default-Axis

    Excluding the values used this is more what the Axis allocations and DIR should look like, if your DIR settings are wrong the axis are going to do weird things like you describe with heave.:

    [​IMG]
  19. kjjcard

    kjjcard Member Gold Contributor

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    This is the setting I sent from the company that purchased the motion platform. I set it this way and it looks like it works. But when the roller coaster turns 360 degrees. The movement of the motion platform becomes strange. There is no setting for Heave, Sway, or Surge.
    Setting3.png
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    If you purchased the simulator what brand is it and what actual instructions are given. The picture you just posted suggests one axis only does roll and one pitch. Can you please post some pictures to confirm.

    A rollercoaster doing a 360 is something a 2DOF sim cannot emulate. You can use filtering and in addition @SeatTime has done some recent refinements to the plugin itself: https://www.xsimulator.net/communit...er-simulation-plugin.4777/page-26#post-133264

    But the basic Axis allocations do have to be correct.