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Finally the motors works

Discussion in 'DIY Motion Simulator Projects' started by marco cristopulos, Jun 5, 2021.

  1. marco cristopulos

    marco cristopulos New Member

    Apr 30, 2021
    +3 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino

    And thanks all replys to help me.

    Finally works the motors and smc3,....

    What is next to do for get a car mov simulation?
  2. Ads Master

    Ads Master

    +0 / 0 / -0
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Jul 13, 2014
    Innovative tech specialist for NGOs
    St Helens, Tasmania, Australia
    +9,633 / 47 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    If SMC3 works as expected the next step is to download the SimTools manual and keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then configure the SimTools interface Settings:

    Interface Type - Serial

    ComPort = the Arduino ComPort, you can find it in Windows Device Manager.

    BitsPerSec - 500000

    Data Bits - 8

    Parity - None

    Stop Bit -1

    Output Bit Range - 10

    Output Type - Binary

    Interface Output - [A<Axis1a>][B<Axis2a>]

    After that check Output Testing works as expected, this is how SimTools expect axis movement to be configured: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    Next up is patching a game for motion, the fully function plugin for Live For Speed is included with SimTools, but LFS needs to be run in first person mode before patching it for motion, as that generates some required files: https://www.xsimulator.net/communit...run-in-first-person-mode-before-patching.365/

    Finally a motion profile needs to be refined for each game see the tips here: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/