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Are YOU a NEW MEMBER? Introduce HERE!

Discussion in 'New users start here - FAQ' started by fermevc, Jun 20, 2009.

  1. FireEck

    FireEck New Member Gold Contributor

    Joined:
    Dec 29, 2017
    Messages:
    1
    Occupation:
    Project manager (Systems engineer)
    Location:
    Switzerland
    Balance:
    - 15Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    3DOF
    Hi everybody,

    I'm Jens (36) from Switzerland and I'm happy to join this great community with all your experience around motion sim. I had my HTC Vive for some time till I realized how much more fun it makes to do racing sims in VR. Then I read about the possibilty to use motion rig systems to increase the immersion and reduce motions sickness (it really helped in my case). So I spent some nights reading through this forum and all the different topics that can and need to be considered. I studied systems engineering some years ago so I have some background for electronics, mechanics and software.

    Finally due to time and space limitations I decided to get a dofreality kit as it was easier than to gather all the parts and I really love it. As expected you can spend hours in optimizing and tweaking but man what have I missed back in the times where there was no VR or motion in racing sims.... I plan to add vibe functionality later on and we will see what the future brings. Maybe some day I will start my own DIY project going for 6DOF - those builds you have there are just unbelievable.

    Have a nice day and a lot of fun with what you're doing!
  2. noorbeast

    noorbeast VR - The Next Generation SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    10,051
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    81,101Coins
    Ratings:
    +6,859 / 33 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Welcome @FireEck.

    We have a thread dedicated to the DOFreality rig: https://www.xsimulator.net/community/threads/low-cost-2dof-3dof-motion-simulator-dof-reality.8570/

    We also have support threads for commercial licensed rigs: https://www.xsimulator.net/community/forums/simtools-pro-entertainment-version.176/

    You may also find the VR thread of interest: https://www.xsimulator.net/community/forums/vr-headsets-and-sim-gaming-virtual-reality.160/

    If you are looking for SimTools, Game Vibe and other related tweaking information or tips then check out the FAQs: https://www.xsimulator.net/community/faq/

    If you want to start your own thread to show off your rig then you can do that here: https://www.xsimulator.net/community/forums/commercial-simulators-and-peripherie.52/
  3. Caesar

    Caesar New Member

    Joined:
    Feb 1, 2018
    Messages:
    2
    Location:
    Netherlands
    Balance:
    28Coins
    Ratings:
    +0 / 0 / -0
    Hi all, I thought it would be nice to introduce myself, as I stumbled upon this forum as I was looking for a specific second hand part on google which brought me to this forum. I am from the Netherlands and I enjoy the DCS simulator modules (especially the KA-50 and planning to focus on the F18 coming out soon) and I have been tinkering around with my CNC mill to produce my own full force feedback joystick with beep-trim, force-release trim and follow-up trim.

    I am currently improving my CNC mill to increase production speeds of parts and therefore still play with the Thrustmaster Warthog and Oculus Rift for now.

    I have never seen this forum before, but surely once things have come together more(I am currently building and designing the clutch for force trim release) I will upload a few bits and bobs. I have finished the programming of several arduinos to communicate and extract information from DCS to translate speed and air density into control forces (particularly for fixed wing aircraft) and every device (cyclic/stick, throttle/collective and pedals) with it's own arduino to communicate with a master Arduino.

    My goal is to get the most realistic set and feel as possible to improve the flight experience but also to keep costs affordable (hence designing clutch myself instead of buying expensive elektro-magnetic clutches).

    I am lucky to work in the aviation industry so I feel priviliged to be able to do a lot of research how things work in the ' real world' .

    Looking forward to hear your feedback in the future!
    Last edited: Feb 14, 2018
  4. noorbeast

    noorbeast VR - The Next Generation SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    10,051
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    81,101Coins
    Ratings:
    +6,859 / 33 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK

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