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VR + Motion = VRmotionSickness...

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Joey, Nov 12, 2019.

  1. Joey

    Joey Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    I just had my first ever motion + VR experience and it made me really really ill....
    When i just started with VR i would the same symptoms and it took me forever to get over it.
    Now VR or motion alone doesn't make me sick but the combination definitely does...
    Is this a common problem?
    And i know i just started and my rig's motion isn't properly dialed in yet.
    Also i noticed it got way worse when i changed the rift sensor from being stationary to being on the rig itself.
    I'm i the only one with these issues?
    My plan was to build my motion rig exclusively for VR but now i'm not so sure anymore...
    Sorry for being a cry baby but it really sucks :D
  2. Ads Master

    Ads Master

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  3. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Likely your motion is not accurately tracking the simulation data, or incorrect in someway (moving in the wrong directions) to give your inner ear the movements that it is expecting. Synchronised motion reduces motion sickness, poorly synchronised, or incorrect motion will increase motion sickness. I know this from my own and others experience, since the Oculus DK2 days.
    • Agree Agree x 1
  4. Joey

    Joey Member

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    My Motion Simulator:
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    I guess i have a sh%tload of fine tuning to do then...
    Also found the Motion cancellation thread so its going to get even more complex.. Which i like! :D
  5. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Arduino, Motion platform, 6DOF
    Do you have a video of your rig moving and also showing the game video? This would allow members here to possible help you out if you are doing something wrong.
  6. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Hi @Joey , had a quick look at your rig in the projects section and have some concerns with the ability of the small motors that you are using - what power rating are they? Unfortunately even if you have geared those motors so that they will move a well balanced rig, once you try moving it in anger during a simulation, this thing called inertia kicks in and is likely stalling you motors. This will cause the motion to lag the simulation data, which is not good for reducing motion sickness. A video as requested above would be great in helping to sort out your issues - but obviously your choice.
  7. Joey

    Joey Member

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    My Motion Simulator:
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    Yup Video is coming asap.
    And those motors are surprisingly powerful.
    They are from a battery powered angle grinder http://www.wesco-tools.com/Product/details.htm?id=86
    No stalling issues that i can see right away.
    I've also build in some flex points so the actuators don't have to carry the full inertia of the rig.
    That might be the problem but i suspect its just some bad settings and my tendency for motionsickness..
    Again i still get car sick so yeah...
    Last edited: Nov 13, 2019
  8. Fernando Pelaez

    Fernando Pelaez New Member

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    I have htc vive and Dof P3 I try to use motion cancellation, I did follow every step in the set up guide, but the vertical axis movements are very aggressive and shake my vision to the point that 3 min into the game I was feeling sick as frak, any recommendations on different settings? my puck is very secure at top of my seat. Please I need Help!
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    With motion and VR less is more, speed and movement precision is more important than large but slow axis movements: https://www.xsimulator.net/community/faq/virtual-reality-and-motion-simulators.115/

    Here are some tips on refining a motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  10. Sam Neall

    Sam Neall Member

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    My Motion Simulator:
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    A bass shaker is a very worthy investment. If you are going to quantify immersion, in my opinion vibrations would be a good 20%.
    • Like Like x 1
    Last edited by a moderator: Jan 11, 2021
  11. Petertje

    Petertje “Engineering changes the world.” —Isaac Asimov

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    My Motion Simulator:
    6DOF
    Bought a pimax 5KVR set and could have saved me the money. Setup is a pita, it keeps forgetting settings and it keeps losing the basestation. Large fov so this is cool and main reason I bought this one. Screendoor effect is not bad, but if you want to read settings and text on the dashboard forget it. The 8K is probable better in that respect.

    When by accident it worked long enough to play with, I had the same. Motion sickness and already without motion from the rig this was unbearable. Actually I found with the rig on it was slightly better, go figure.

    I have 3 screens around me as a cockpit and that works much better for me.