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so whats the verdict? Oculus or Vive?

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Boomslangnz, Jun 26, 2016.

  1. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    This is interesting one as of the two HMDs the Vive has a far greater range of eyesight related adjustability, including individual eye relief, though stock it also has a smaller sweet spot, which I suspect along with head shape may be the issue for you.

    I have both the Rift and Vive and use the thin VRcover for the Vive to increase the FOV, and hence sweet spot, and the Deluxe Audio Strap makes it far more comfortable to use with the thinner VRcover.

    I do lots of large public VR demos and don't allow glasses to be worn with the Rift or Vive, as the risk of damage is too high. I certainly find there are more physiological differences between individuals in terms of eye issues, head shape and personal preference affecting what people are comfortable with, than there are differences between the actual HMDs.

    You are dead on that the screen door is less pronounced in the Rift, at the cost of slightly smaller FOV and greater stereo overlap, plus greater god rays, though those are a property of fresnel lenses so are also present with the Vive.

    The quality of Rift tracking does vary significantly depending on how many cameras are used and there is considerable differences in the robustness of tracking between 2 and 4 cameras, so a third camera is recommended for roomscale use: http://ghostline.xyz/publications/W...[{"num":1375,"gen":0},{"name":"XYZ"},0,595,0]

    From my personal testing around 4.2 x 4.2m (around 17.5sq m) with 4 cameras on USB3 seems to be about the Rift roomscale tracking limit, in ideal circumstances, personally I think reliable stable performance is a good bit below that.

    The out of the box roomscale tracking volume capability of the Vive (up to around 50sq m) far exceeds what the Rift is capable of (around 9-15sq m) even with 4 cameras;

    Also note that the Rift does not play nice with all USB ports or cables. And other USB peripherals like wheels, pedals and HOTAS may complicate the USB bandwidth issues. So some people need a new USB card and specific USB cables for Rift roomscale at its upper limits, or for use when there are many other USB peripherals, such as with our simulators, but it really does depend on your individual hardware.
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  2. gSeat

    gSeat Member

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    Not related to racing sims but: I own and the Rift CV1, and depending on how MS vr pans out and the HTC Focus/Oculus Santa Cruz, the HTC Vive is still awesome.

    #1 set of reasons I'd trade my rift on the spot for a vive:
    a) Oculus has wayyyyyy too many cables
    b) Vive = no cable mess if you backpack your VR OR you use DisplayLink/TPCast and make your Vive headset wireless.
    Either way, the vive allows you to be tether free RIGHT NOW via backpack mode.
    b.i) WIRELESS latency free (good enough for live tv,gaming etc) HDMI has been around for ages it's just making it's way to VR like it's something new
    c) Vive = packup and take to a mate's house or to an event efficiently, while with the oculus you MUST unplug all 3 cameras (I have roomscale), mount them back to their posts, deal with the cable mess. Vive = small compact lighthouse sensors ....soooooo easy
    d) Oculus cables cables cables cables, I'm not bringing it anywhere anymore.
    e) Vive = roomscale easy setup, Oculus = PAIN....for oculus I often need to IGNORE the warnings about sensor placement.

    Notes:
    1) Touch controllers more natural to me than Vive, the circular design wraps around hands and you don't need to grip 100% of the time
    2) Oculus roomscale works great for me with 3 cameras, it is rare that something doesn't work right - usually it is a little nephew/niece that bumps a usb hub power switch and turns off a sensor - again VIVE rules.
    3)From what I've read so far (I have tons to read), the oculus camera works great out of the box for sims, and that finally makes me say - ok, then I'll keep the oculus for the sim, a VIVE for the wife and events :)
    4)I really don't think people know that the VIVE is so portable - I've seen people claim that it's a paint to setup, but I don't get that, the oculus sucks to setup, the vive is just as bad....but see #1.e above, oculus is actually worse.


    Anyway, look forward to getting into sims and supporting this community.
    5)****Roomscale on the O
  3. gSeat

    gSeat Member

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    All of this too, the USB compatibility with rift OMG I went through multiple hubs and returns on amazon. NIGHTMARE. Love the rift yes, but so many headaches during the early days especially that can't be there for mainstream adoption.
  4. jediwolf

    jediwolf New Member

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    VIVE, of course!
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  5. Zed

    Zed VR Simming w/Vive

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    I think @noorbeast nailed it in his discussion. Each has advantages and cockpit sims will tend to reduce how much some differences matter. I like that it’s easy to motion cancel in the Vive but I haven’t configured that yet and the overall motion I see seems natural with one exception which was when I was having the sway bumps. But when all is working proper even that doesn’t really matter on a 2 dof. However, on any platform with significant heave, like 6 dofs, I can certainly see the need.

    I think things are getting ready to change, though. Valve has the new Lighthouses that do 30x30 feet, allow up to four to track an area (they don’t actually do the tracking - just output the laser scans that tracked items use to track themselves), and LG is due to formally announce their headset soon which uses Lighthouse and is supposed to have a resolution uptick. Hopefully a big one. HTC seems past due for their own announcement but we'll see if, when, and what.

    I’m skeptical of the Windows headsets but people are just now getting to try them out. I’m envious of the resolution but am waiting before buying anything new until we know more what’s coming and when. And Pimax is certainly interesting. Curious how that will shake out but videos taken through the lenses look beautiful!
  6. jediwolf

    jediwolf New Member

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    Actually, I bought two, but I prefer to use VIVE, because I wear glasses, CV1 is unfriendly to glasses, but he is light, VIVE is very heavy, each has its advantages, but VIVE's large space is better positioned
  7. Historiker

    Historiker Dramamine Adict Staff Member Moderator Gold Contributor

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    I understand what you mean about wearing glasses, the Oculus does not have much room for the frames. I am lucky in that with the Oculus I do not need glasses at all, with the Vive I absolutely have to have corrective frames.

    After some time with the Oculus I like it more and more compared to the Vive. I have to look for the godrays to see them now, my brain just ignores them.

    I came across a touch add-on set used for cheap and so did add a third sensor; but it is only for the driving pit, I still only use two for room scale. But then my room scale is considered "moderate".

    I have never had an issue with USB ports. One is plugged into USB3, another into a motherboard USB2 and the third into a 11port USB 2.0 hub.

    We could weight pluses and minus' all day between the two but it really comes down to personal preference. They are both great devices.
  8. Zed

    Zed VR Simming w/Vive

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    And likely both soon to be "old" and superceded... ;)
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  9. Seth2Christ

    Seth2Christ Member

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  10. simupp

    simupp New Member

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    Absolutely I agree. It is depends on your own personal needs.
  11. Zed

    Zed VR Simming w/Vive

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    The question will likely/hopefully need to be modified in some months with the arrival of Pimax. And the answer will get even more complicated with new possible pros and cons depending on what the production model brings to the table. I suspect it won’t be straightforward either since Pimax is different from both Rift and Vive in some key ways. Closer to Vive since it uses Lighthouse tracking but people new to VR will be in for an even more confusing introduction.
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  12. Zed

    Zed VR Simming w/Vive

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    But in another thread you say you bought the Vive to drive in VR. (https://www.xsimulator.net/communit...-vive-price-by-200-now-599.10740/#post-144203)

    The thing is that the headsets are different enough that people need to consider the pros and cons for their applications to be able to make the best decision. Right now it’s just that close. It doesn’t help anyone to just make an unsupported statement like you did. You are probably referring to the higher pixel density in the CV1 giving more detail in upcoming curves, etc. But the counterpoint is that the Vive FoV is bigger which is the big selling point now for Pimax so it’s not unimportant. Or maybe you have another reason but didn’t provide it.
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  13. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Please use Google Translate to provide English, as it is a forum requirement, see here for details:

    To make it easy I have done if for you:

    [QUOTE = "Archie, post: 112673, member: 14806"] "BigScreen" is currently free in Oculus stores. Since it's still in beta, this is an amazing polished application. https://www.oculus.com/experiences/rift/1018613041536358/ I used it to play FIFA 16 last night and that's great. Ever wanted to play FIFA on a 20-foot cinema screen? This is a pleasure! [/ QUOTE]
    ÿit'is a whole new expirence
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  14. Michael898

    Michael898 To build or not to build.

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    I tried the oculus cv1. Runs well on my pc.
    IT has timewarp, so no real stutters. BUT i got motionsick real fast.
    This is a thing to keep in mind purchasing a vr headset!!!
  15. Blame73

    Blame73 Yet it moves!

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    Start with a slow car, avoid going backwards or airpins and try to stay with 90 fps avoiding awp
    As soon as you feel nausea don't try to keep driving but stop immediately and take a long rest from vr till you feel completely fine then increase slowly the vr sessions.
    It 's not a matter of oculus or vive or whaterver
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  16. Michael898

    Michael898 To build or not to build.

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    Ok thanks for the info, but as soon as the car moves i get instant nausea!!!
    I get carsick real fast, so vr racing is not for me.
  17. Pierre Lalancette

    Pierre Lalancette Lalancelot Gold Contributor

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    Unless you have a simulator. ;)
  18. Blame73

    Blame73 Yet it moves!

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    A simulator alone isn't enough. My brother gets sick in 10 minutes using my rig that I can use for hours.
    You 've got to build your vr legs
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    Last edited: Mar 1, 2018
  19. Michael898

    Michael898 To build or not to build.

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    Yep. Building one right now
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  20. cruzebabuze

    cruzebabuze Active Member

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    I disagree heavily, if you are serious about real racing, then only vr is good for that. vr let you see apex and use your vision to drive more like it is in a real car. also with vr the motion sim is not visible anymore but only felt for motion which is a huge thing for immersion, letting you balance the car properly so you can take a real set. I used to have three screens, then I got vr and I never but never used the screens anymore. vr is so much better.
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