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Question Recommend settings for RaceCube (4DOF)

Discussion in 'Game Engine axes presets' started by JMB3D, Aug 24, 2018.

  1. JMB3D

    JMB3D Member

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    Please could you recommend settings for my Race cube (4DOF)
    I use the Race cube for Iracing, I race in the Porsche Iracing Cup/Ruf GT3 Challenge and later I will move onto the VRS GT Sprint Series, Iracing Le Mans Series
    The current settings feel ok however I would like to get some advice and feedback on whether more experienced members feel that with some adjustments it could improve the overall experience, I would like to try and replicate how it would feel in real life or as close as possible,
    I have to limit amount of Yaw due to the cables running from the RC to the PC for now, this is set to 25 - 25
    Here's a link so can see how it moving with the below settings.

    Here are my Current settings,
    Xsim Settings With MS1.PNG Xsim Settings With MS2.PNG
  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    My best advice is follow these steps and learn how to refine a motion profile, doing each axis in turn: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    At the moment your total axis allocation is 216%, which will result in clipping, it really should be around half that total: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    If you refine your profile properly I suspect you will find it likely that your current sway allocation is too low and your heave allocation too high.
  4. JMB3D

    JMB3D Member

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    Thanks Noorbeast, I will learn how to refine a motion profile, just right now is having the time.
    Because I'm new to this I was hoping to get some advice here and I can see already that's working, Thanks.
    If you was to tune the settings on this rig what would your overall recommendation be?
  5. JMB3D

    JMB3D Member

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    Would this work better?
    Capture.JPG
  6. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    What works for one design of rig does not mean it works well on other rigs.

    Taking a guess at values will result in motion, but not necessarily a good motion profile. Axis allocations are only part of the process, the Tuning Center values are equally important. Even different cars or tracks need some tweaking of a generic profile in Game Manager profiles.

    I appreciate spending time experimenting and learning how to create motion profiles is not glamorous, but it is the key to getting the best out of your rig.
  7. JMB3D

    JMB3D Member

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    Point Taken, The wife's away for the weekend so I know what I will be doing, Thanks again.
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