1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
vthinsel

Project Cars 2 UDP (uses new UDP format) - Manual plugin start 1.1

Project Cars 2 UDP for consoles

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The Default profile is used to check movement in Output Testing and can also be like a generic template for new profiles, as you can automatically load the Default profile values into a new profile using the Load Default button in Axis Assignments.

    So you are not capturing a Max/Min for Default, but rather have Default values that are a good starting point for creating a new profile on your rig. Hence why I suggested when you have created a sensible Default nothing wild should happen unless a game plugin has 0 for all settings in the Tuning Center.
    • Like Like x 1
    • Agree Agree x 1
  2. Pedro Andres Pineda

    Pedro Andres Pineda Member

    Joined:
    Dec 12, 2018
    Messages:
    47
    Occupation:
    System engineer
    Location:
    Colombia
    Balance:
    46Coins
    Ratings:
    +9 / 0 / -0

    Today I was testing the game with Ps4. I have movements, I have captured the max min. But I feel that the movements aren’t associated with the real time in the game.

    I’ve configured f1 2017 and works fine. But I made the same procedure with PC2 but doesn’t work fine.

    Any suggestion?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You don't capture Max/Min for the Default profile the way you do for game profiles, think of the Default more as a Template for new game profiles.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please post pictures of all of your settings, including for the Tuning Center.
    • Like Like x 1
  5. Pedro Andres Pineda

    Pedro Andres Pineda Member

    Joined:
    Dec 12, 2018
    Messages:
    47
    Occupation:
    System engineer
    Location:
    Colombia
    Balance:
    46Coins
    Ratings:
    +9 / 0 / -0
    Hello,

    After all, I had a problem with the lag because I didn't see that my Ps4 was connected with Wifi instead of wired LAN. After connecting the PS4 and my laptop with the wired LAN, all works fine.
    • Like Like x 1
  6. Pedro Andres Pineda

    Pedro Andres Pineda Member

    Joined:
    Dec 12, 2018
    Messages:
    47
    Occupation:
    System engineer
    Location:
    Colombia
    Balance:
    46Coins
    Ratings:
    +9 / 0 / -0
    Is possible have 2 Ps4 with Project cars 2 and 2 Pcs with Game manager working with Project Cars 2 with the same Router?

    If PC2 sends the data as broadcast, then I need to generate two different subnets to play with the scenario above?
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,161
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    48,161Coins
    Ratings:
    +5,036 / 16 / -0
    I believe you can use the windows firewall to block the packets from the PS4 you don't want data from on each PC?
    been awhile but this has come up before i think.
  8. mirel lazar

    mirel lazar New Member

    Joined:
    Aug 31, 2018
    Messages:
    9
    Balance:
    - 203Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN6, Arduino, Motion platform
    thanks very much for the plugin.
    I do have a weird case of reversed pitch/heave while running it but funny enough, if I reverse those in axis setup then there is no pitch/heave feeling anymore.
    I captured my own min/max values unbalanced to see if it makes a difference.
    any hints are appreciated.
    here are my settings:
    E38D0594-4DF2-4566-8C56-EBB355AD0224.png D30DD6CD-A3D1-4A2C-AE2E-508F5A1A4BBA.png 4C31C31E-F172-4F6F-BC02-A4531195266E.png
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,535
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    With an Axis Assignment total of 260% you are going to get clipping and some weird behavior: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Try the tuning tips here, in particular stick with sensible allocations, initially do each axis individually, then turn them all on and tweak from there: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Like Like x 1
  10. mirel lazar

    mirel lazar New Member

    Joined:
    Aug 31, 2018
    Messages:
    9
    Balance:
    - 203Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN6, Arduino, Motion platform
    thanks for the tips. I will do it step by step.
    this is the default I use and it seems to work well otherwise.
    in this particular case I feel the pitch/heave well, except that they are reversed (upon acceleration the platform dips, upon braking it lifts).
    cheers
  11. mirel lazar

    mirel lazar New Member

    Joined:
    Aug 31, 2018
    Messages:
    9
    Balance:
    - 203Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, SCN6, Arduino, Motion platform
    it turns out it was not the pitch/heave that was causing the problem, but surge.
    anyway, all 3 had to be inverted.
    and yes, testing them one by one was the way to do it, so thanks.
    • Like Like x 1
    • Winner Winner x 1