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Tutorial Official SimTools User Manual

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 13, 2018.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Here is the new user manual for SimTools v2.4! :cheers
    https://simtools.us/wp-content/uploads/2019/06/SimToolsUserManual-v2.4.pdf

    There are pictures for everything to make setup and configuration easier and really help out our friends that don't speak English as their first language.

    This manual has a lot of information ranging from Installing SimTools, Registering SimTools, Adding Game Plugins, both Game Engine & Game Manger, Tuning Center and allot more.
    There is even an appendix with allot of useful information for Interface & Project builders.

    This took us months creating pictures and good explanations for every part of SimTools. :grin
    We hope you like it!
    (If you see any mistakes or if something is unclear, please let me know so we can correct and/or update the manual.)

    Take care,
    yobuddy
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    Last edited: Jun 25, 2019
  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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  4. My.stAr

    My.stAr Active Member

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    What a perfect timing! Thanks a lot! :thumbs

    I will read the manual carefully and report, if there are unclear things;)
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  5. My.stAr

    My.stAr Active Member

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    Hello @yobuddy,
    i'm not through yet, but THANK YOU for the manual!!!hug: It makes things so much easier for me!
    I already found 1 things which isn't clear for me:

    - In SimTools GameEngine -> "Axis Assignments" i cannot choose "Generic 2D Advanced". I have a DIY-licence (V2.2.5). Is this the reason?
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The manual is meant for SimTools v2.3 and above, your just seeing new stuff is all.
    SimTools v2.3 will be posted along with the new Game Vibe & Game Manger shortly.
    (maybe do a weekend beta for anyone that wants to help me bug hunt.)
    Take care,
    yobuddy
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Manual Updated to v1.1 :thumbs
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  8. fsutton

    fsutton Member

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    Is Page 66 correct with the description of the sliders? The sway slider is moving left in the diagram, but the description says it should be moving right.
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  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    fixed for next release...
    Thx!
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  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Manual Updated to v1.2 :thumbs
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  11. The Iron Wolf

    The Iron Wolf Member

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  12. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    That is the old and obsolete SimTools 1.3 info and will likely only confuse people, as there are some significant settings and interface changes to SimTools 2.
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  13. Onesus

    Onesus New Member Gold Contributor

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    I'm just working on my first 2 dof simulator (seatmover) and this manual helps me a lot. Thx for that.
    Starting on page 30 there's an example of a seatmover. At the beginning you're writing that it will provide roll and pitch. But then in the axis assignment you're choosing sway and surge instead of roll and pitch and in the pictures it's sway and surge as well. On pages 31 and 32 it's the same mix. Is that correct? For me as a rookie it's confusing...:think
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  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Onesus,
    A 2 DOF seat mover can physically Roll and Pitch.
    Meaning it can lean forward and back, and from side to side.
    But we want to run the sim with Sway and Surge, because we want the sim to replicate the GForces produced by the game, and not simply match the current roll and pitch of the vehicle in the game.
    I hope that makes sense buddy.

    I'll take a look at the manual and see if I can make it make more sense.
    Take care,
    yobuddy
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  15. The Iron Wolf

    The Iron Wolf Member

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    I'd like to ask for a clarification on Main Level %. In the PDF manual, this is described as smoothing control.

    Here, however https://www.xsimulator.net/simtools-game-manager/ I am under impression it is multiplier.

    Is Main Level % master multiplier for forces sent to Hardware or is it smoothing control? Thanks!
  16. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The Main Level % adds smoothing to all of the inputs from the game.
    It makes the inputs less twitchy should the games output not be very smooth.

    (Just a tip: to much smoothing can cause some delay in the output from the game.
    So less smoothing is better in most cases.)

    Take care,
    yobuddy
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  17. sulfail

    sulfail Member Gold Contributor

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    [QUOTE = "yobuddy, post: 162219, miembro: 72"] ¡Aquí está el nuevo manual de usuario para SimTools! :aclamaciones


    Alright, it's always good to have a manual at hand, and read it clearly hehe .: thumbs
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    Last edited: Jan 20, 2019
  18. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Please be aware that you can dual language post but it is part of the Forum Rules that you also include English, doing so via Google Translate is fine: https://www.xsimulator.net/community/threads/forum-rules.9527/
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Here is a manual update for SimTools v2.4!
    Take care,
    yobuddy
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