1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

motor recommendation

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by drzmat, Jun 27, 2020.

  1. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
    Hi, i already burnt 1 of my dodge ram motors just during the first tests of my rig.

    Its a pretty heavy full frame rig, around 100lbs with the car seat, foot mount setup.

    Can anyone recommend me some good motors?

    I run a VNH5019 dual motor driver and a 650w 54A PSU.

    Thanks in advance!
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
    Already did that, but i guessed my motor specs as i dont have them. And i was probably wrong.

    Looks like i need some 50nm torque motors at a minimum to have my rig move as it should.

    Any recommendations for some 12v motors with that kind of torque?

    Thanks!
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What part of the world are you in?
  5. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
    Canada, seems like we dont have a lot of options over here.....
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  7. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
  8. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Design also comes into it but for more mass you need greater torque, so likely the 50:1s.

    But have a play with SimCalc to check with your intended rig dimensions: https://www.xsimulator.net/communit...e-linear-speed-and-forces-of-your-design.270/
  10. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
    Thanks Noorbeast, ill get those motors.

    I know there is a Faq thread about fixing levers and pots on the pgsaw but i cant find it.

    A link would be appreciated if someone finds the thread.

    Thanks :)
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  12. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
  13. drzmat

    drzmat Member

    Joined:
    Apr 30, 2020
    Messages:
    57
    Balance:
    184Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    2DOF
    When using simcalc, if i have two motors i imagine the output force should be half of the weight of my rig + driver at minimum am i right?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,533
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,022Coins
    Ratings:
    +10,775 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    See the last section of the SimCalc mathematical assumptions explanation: https://www.xsimulator.net/community/threads/simcalc-by-tim-mcguire.11277/page-2#post-140469

    Disregarding mechanical loss, to know what Newtons it will take to move something it will be Mass (kg) x Acceleration (m/s) = F (N). So to move 100kg at 0.7 m/s needs 70 N. It takes 9.8N per kg to counteract gravity. Keep in mind there is significant mechanical loss in things like the gearbox, depending on the ratio you may want to allow between 10% to 50% loss for worm gears and the greater the gear ratio the higher the % loss is: http://www.meadinfo.org/2008/11/gear-efficiency-spur-helical-bevel-worm.html