1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question G-Force Sim for Head (VR Compatible)

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Chipless, Nov 9, 2020.

  1. Chipless

    Chipless Member Gold Contributor

    Joined:
    Nov 28, 2019
    Messages:
    54
    Balance:
    379Coins
    Ratings:
    +22 / 0 / -0
    Hello,

    I know a few people have successfully created a G-Force simulator which applies motion to the head and is compatible with a VR headset as well. However, I cannot seem to find the details required to build a system of my own. I was hoping someone would be willing to outline, or at least refer me to, the relevant info. I am definitely not as skilled (mechanically or electronically) as most people on these forums, so please forgive the stupid questions that will inevitably follow. Thus far, I've managed to build an SFX-100 motion platform, wind simulator, tactile setup, and have plans for seat-belt tensioner+g-seat combo. So, I think a head g-force sim would perfectly round-out the setup, but I have no idea how to build it, or really where to start even.

    Thank you in advance for any one brave enough to post a reply.
  2. Ads Master

    Ads Master

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    15,804
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    115,446Coins
    Ratings:
    +9,228 / 46 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The likes of @SeatTime and @BlazinH have created head G systems, so check out their approaches.
  4. Chipless

    Chipless Member Gold Contributor

    Joined:
    Nov 28, 2019
    Messages:
    54
    Balance:
    379Coins
    Ratings:
    +22 / 0 / -0
    Thanks for the reply. Those were the two I had in my mind as well, but @BlazinH plans (planned?) to release his solution as a commercial product, so he won't share the details (understandably so). I will try to find the details within SeatTime's thread. I wasn't sure if he had shared them either, but I will find out. If any one knows of another person whom has been successful, please let me know.
  5. MarkusB

    MarkusB Active Member Gold Contributor

    Joined:
    Jun 30, 2015
    Messages:
    486
    Location:
    Germany
    Balance:
    3,618Coins
    Ratings:
    +491 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    I don't know if @Trigen was successful, but at least he spent some thoughts to a G Helmet System, see here.
    • Informative Informative x 3
  6. sberns

    sberns Member Gold Contributor

    Joined:
    Jun 8, 2016
    Messages:
    84
    Balance:
    441Coins
    Ratings:
    +88 / 1 / -0
    My Motion Simulator:
    3DOF, SCN5, Arduino
    • Like Like x 1
    • Informative Informative x 1