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value1

Codemasters Dirt 3 Plugin 2.0.0.1

SimTools plugin for Codemasters Dirt 3

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Google Translation - I also want to download this plugin. Thank you!

    You can dual language post but please be aware that it is requirement to include English, as per the forum rules: https://www.xsimulator.net/community/threads/forum-rules.9527/

    Also check the FAQs first if you have a question, as the answer is often there, including how to gain access to plugins using rwal money of forum activity coins: https://www.xsimulator.net/community/faq/coins-and-how-to-download-plugins.2/
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. nguyennam09

    nguyennam09 New Member

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    This plugin conflict with simhub dashboard. Simhub work with extradata=3 while plugin only work with extradata=0. Which way to fix this?
  4. jjanu

    jjanu LiveForSim Gold Contributor

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    My Motion Simulator:
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    I have a 4dof sim and my 4th axis is for traction loss but when I use the Extra1 on axis 4 in Dirt2 and 3 the motor#4 is receiving surge input from the games instead of traction loss. In Simtools it is indicated that Extra1 is for traction loss. Tuning center is also displaying surge input in the Extra1 cell when I'm accelerating or breaking. Is there an other step we need to perform to get traction loss from these games? Could the latest version of Simtools have changed the way the engine digests Dirt2 and 3 telemetry? Dirt Rally runs perfectly with traction loss. Tks!
  5. jjanu

    jjanu LiveForSim Gold Contributor

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    No one has an idea why I have this error?! (see my previous comment)
  6. jjanu

    jjanu LiveForSim Gold Contributor

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    No one???
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Can I check and see if your computer is set to English Local: https://www.xsimulator.net/community/faq/simtools-language-setting-bug-change-to-english-local.233/

    Can you please post pictures of all of your settings and are you keeping your Axis Allocation totals to around 100%.

    It is unfortunate that some have reported strange telemetry from Codemaster games, particularly Dirt Rally, but it is worth ruling out all other possibilities.
    • Friendly Friendly x 1
    Last edited: Mar 25, 2018
  8. jjanu

    jjanu LiveForSim Gold Contributor

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    Tks for your response noorbeast. The Axis 4 allocation is 80 and is not share with other motion input since the motor is used only for traction loss. System locale is English. As mentioned, the same settings in Dirt Rally and also Assetto Corsa works great with traction loss allocated to Extra 1. But Simtools interpretes Extra 1 as surge in Dirt 2 and 3.

    upload_2018-3-24_23-9-47.png upload_2018-3-24_23-15-39.png

    Attached Files:

  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The Axis Allocations on the others are 200% which really is too high and just complicates getting the best out of the motion profile.

    @value1 would have to check Extra 1 in the plugin.
    • Like Like x 1
    • Informative Informative x 1
  10. jjanu

    jjanu LiveForSim Gold Contributor

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    Thanks @noorbeast. Is 200 too high even if I have 3 motors (3 independent axis) to share the pitch/heave motions? Yet these motions perform well and are very smooth with the current setting. At 50 on each dof the pitch/heave motions feel weak and incomplete.
  11. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @jjanu
    In the actual plugin (2.0.0.1) Traction Loss (Extra1 or Extra2) have nothing in common with surge.

    Traction Loss is calculated as the delta between the speed vector and the heading of the car while surge is the longitudinal acceleration of the car.

    Use 50 for pitch and heave instead of 100 and play with the values in Tuning Center.

    You might want to play with your settings in Tuning Centre, if you don’t feel happy with the movements of your simulator.
    upload_2018-3-25_8-50-15.png

    Right-click on the Game Engine icon in the System tray and select Tuning Centre to open the Tuning Centre. Click on Capture Max Min to change the Max Min values. The lower these Max/Min values the more intensive the movements.

    upload_2018-3-25_9-0-17.png upload_2018-3-25_9-0-25.png
    :thumbs
    • Informative Informative x 1
    Last edited: Mar 25, 2018
  12. jjanu

    jjanu LiveForSim Gold Contributor

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    My Motion Simulator:
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    I have 4 motors (4 axis). In Dirt 2 and 3, when I hit the accelerator or the brakes, the motion goes to my axis 4 which is dedicated to traction loss (Extra1).

    See my videoclip of the traction loss motion:

    In Dirt Rally, Assetto Corsa, etc, gas and brakes are doing the normal pitch motion and traction loss is moving my axis4. My Simtool settings are the same in Dirt 2, 3, Rally, Assetto. I did the tuning and I'm still getting the problem. It happens only with Dirt2 and 3. Do you think it could be due to the way the latest Simtool version is interpreting these two games? They're getting old. Tks!
  13. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Nope ;)
  14. jjanu

    jjanu LiveForSim Gold Contributor

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    Ok, I'm trying to understand why gas and brakes input is triggering a motion on my axis 4 only in Dirt 2 and 3 while in the other racing games it is not. Can you please share your setting in Simtools for Dirt 2 or 3? There must be something wrong in my settings for these 2 games although they are an exact copy of what I have in Rally, which runs fine. Tks
  15. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Agree Agree x 1
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Yes 200% total is way too high and will cause clipping.

    You need to do a motion profile for each game, doing each axis/force in turn, try smaller tuning Center values for snappier motion: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  17. jjanu

    jjanu LiveForSim Gold Contributor

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    Agreed, but why is accelerating and braking in Dirt2 and 3 sending a motion input to my axis4 which is for traction loss (when I hit the gas my cockpit yaws left and when I brake it yaws right)? I'm putting Exta1 in Axis4, not surge. Therefore I should receive traction loss motion on that axis, not acceleration and braking. That's what I can't figure out.
    upload_2018-3-25_12-3-49.png

    Can you please send me a screen capture of your motion profile for Dirt 3, if you have one? Thanks for helping. Sorry to keep coming back but I'm really stuck and I'd like these two games to work with traction loss. I can make a video of what my cockpit is doing when using these settings.

    Attached Files:

  18. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    I don't have a 4 DOF. This is what I see as sensible settings:[​IMG]
    Also you can see the "motion" in GameEngine virtual axis.
  19. jjanu

    jjanu LiveForSim Gold Contributor

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    Tks Value1. Here are my settings for Dirt3.
    upload_2018-3-25_13-25-35.png upload_2018-3-25_13-26-0.png upload_2018-3-25_13-30-13.png
  20. jjanu

    jjanu LiveForSim Gold Contributor

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    Good news guys, I just redid a new capture in Tuning Center for Dirt3 and it did the trick. Motions are great and the traction loss input works perfectly. Strange because I did it twice recently and still had the error. And now it works. That might have something to do with the pitch/heave that are now at 50 each instead of 100. That's the only explanation. I'll try the same with Dirt2. Thanks a lot!!

    upload_2018-3-25_13-50-52.png
    • Like Like x 3