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knaufinator

BeamNG.drive plugin 2.0.3.0

Simtools game plugin for BeamNG.drive

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Thanks for the clarification, but again a member asking for help should do so via their build thread, for context, unless the issue is clearly specific to a plugin with all other possibilities having been ruled out.

    In this case I suggest the Tuning Center values likely need to be properly captured and then tweaked as part of the motion profile refinement, to rule in or out if settings are the culprit, rather than assuming it is a plugin.
  2. hideki

    hideki Active Member

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    Does anyone know if the plugin is still working with the new updates? I would buy this game if so. I have a simple 2DOF with SCN5 actuators by the way.
    Many thanks
  3. Paul Jones

    Paul Jones New Member Gold Contributor

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    Hey everyone, long time lurker first time posting. I'm wondering if anyone can shed some light on a BeamNG specific simtools GameEngine crash.

    I have an issue where GameEngine crashes (no error and no USB disconnect noise) when running BeamNG.drive with the latest plugin. Crash time varies from within 10 seconds, to several minutes before crashing. Re-starting GameEngine resolves motion, but it will contiue to crash over and over.

    I have iRacing, Assetto Corsa, Project Cars all working perfectly.

    I have a DIY Mega system with the AMC-AASD15A thanos controller. I have replaced the USB cable with several new ones, tried with and without an external powered hub. All cables are new and properly insulated. No crashes occur when testing the motion, or when using other software.

    I am running SimHub and have the outguage port configured to 63392 and the motion port to 4444.

    Issue occurs the same when all external software (including simhub) is not started.

    No change if I reduce the intensity slider in the game manager, and increase the numbers (significantly) in the GameEngine>Tools Tuning Centre. I have tried 100000 in each field to check that it's not spiking out of control and the issue still exists.

    I've tried reducing the poll time to the controller box all the way down to 10ms without any change.

    Today, I completely re-installed windows 10 fresh and re-installed BeamNG along with fresh install of Simtools and re-installed the plugin. Still exactly the same behaviour (frustratingly!)

    I have noticed that BeamNG does reset the motion port to 10001 each time I restart - the outgage port stays set. This behaviour occurs on both the original install of windows, as well as the fresh install of windows - so that's odd. I also find the motion works as long as I type port 4444 into the motion settings in BeamNG regardless of whether I tick the 'motion on' checkbox in the settings in BeamNG or not. Both installs do the same. also odd.

    So i've pretty much narrowed it down to a likely spike somewhere, software supplied, but i have no idea how to check it, or how to disable that spike. Unless I'm way off. Does anyone have any ideas other than everything I've tried? Is there a way to get a log or something from simtools to check what the cause of the crash is each time?

    Thanks heaps guys!
    Cheers, -Paul
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Can you please post pictures of all of your settings.
  5. Paul Jones

    Paul Jones New Member Gold Contributor

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    Thank you. Hope these help.
    SimToolsSettings_BEAMNG.jpg
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    There is lots of Filtering in Axis Assignments, plus a heap of Axis Limiting, is there a reason for that?
  7. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
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    [QUOTE="Paul Jones, post: 228056, ... Is there a way to get a log or something from simtools to check what the cause of the crash is each time?
    [/QUOTE]

    I have had luck in the past looking at the windows Event Viewer -> windows logs ->
    "Application" section... there could be one or two that catch and describe the issue at a lower level. look for the red error icon
  8. Paul Jones

    Paul Jones New Member Gold Contributor

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  9. Paul Jones

    Paul Jones New Member Gold Contributor

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    I have had luck in the past looking at the windows Event Viewer -> windows logs ->
    "Application" section... there could be one or two that catch and describe the issue at a lower level. look for the red error icon[/QUOTE]

    Thank you I'll see of I can find anything there. I think I had a look some time ago when I first set up the system and had drop outs with everything. Turned out the usb cable supplied with the kit was faulty. I've had flawless use since I replaced it with a new usb cable. The errors in that log were pretty general and didn't really mean much in respect to the simtools software.
  10. Paul Jones

    Paul Jones New Member Gold Contributor

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    My Motion Simulator:
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    Tried removing all the filters and enabling the full axis (unlimited) but no change in behaviour.

    I've also had a look in the windows event viewer but pretty hard to narrow it down there, at least nothing that I can undersatnd relating specifically to simtools.

    It's a shame that Simtools doesn't have an error log - that'd be supremely useful!
    • Like Like x 1
  11. Paul Jones

    Paul Jones New Member Gold Contributor

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    Last night I spent some more time mucking around with BeamNG - after scouring the event viewer windows logs I have uncovered a few errors - does anyone know how I could further investigate these?


    Code:
    Faulting application name: SimTools_GameEngine.exe, version: 0.2.5.1, time stamp: 0x5f910197
    Faulting module name: KERNELBASE.dll, version: 10.0.19041.1645, time stamp: 0xdfe831e6
    Exception code: 0xe0434352
    Fault offset: 0x0012b982
    Faulting process ID: 0x734
    Faulting application start time: 0x01d861fd2f3765cf
    Faulting application path: C:\Program Files (x86)\SimTools\SimTools_GameEngine.exe
    Faulting module path: C:\Windows\System32\KERNELBASE.dll
    Report ID: 25c7f144-9728-49df-b3ad-335253946a4c
    Faulting package full name:
    Faulting package-relative application ID: 
    Code:
    Application: SimTools_GameEngine.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.UnauthorizedAccessException
       at System.IO.Ports.InternalResources.WinIOError(Int32, System.String)
       at System.IO.Ports.InternalResources.WinIOError()
       at System.IO.Ports.SerialStream.Dispose(Boolean)
       at System.IO.Stream.Close()
       at System.IO.Ports.SerialPort.Dispose(Boolean)
       at System.IO.Ports.SerialPort.Close()
       at AMCAASD15A_InterfacePlugin.InterfacePlugin.Game_End()
       at SimTools_GameEngine.Mod_Calc.Interface1Startup()
       at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
       at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
       at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
       at System.Threading.ThreadHelper.ThreadStart()
    
    
    Code:
    Faulting application name: SimTools_GameEngine.exe, version: 0.2.5.1, time stamp: 0x5f910197
    Faulting module name: clr.dll, version: 4.8.4470.0, time stamp: 0x61b731cd
    Exception code: 0xc0000005
    Fault offset: 0x0010956d
    Faulting process ID: 0x3168
    Faulting application start time: 0x01d861e87f3d8b87
    Faulting application path: C:\Program Files (x86)\SimTools\SimTools_GameEngine.exe
    Faulting module path: C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll
    Report ID: 11dab86c-302a-4088-8aa7-13f6737dab05
    Faulting package full name:
    Faulting package-relative application ID: 

    Code:
    Application: SimTools_GameEngine.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an internal error in the .NET Runtime at IP 74D5956D (74C50000) with exit code 80131506.
    
  12. Paul Jones

    Paul Jones New Member Gold Contributor

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    Further to my testing, i noticed that Axis 5a DOF1 had an erroneous value (20) and have removed that (as per pictures posted earlier. This didn't seem to affect anything but it's good that i noticed as it will ensure results aren't contaminated.

    I've resolved my issue for now by installing plugin 2.0.1.0 - this seems to have reversed outputs but i've reversed the directions of the axis for now which makes everything work. No crashes, no problems in the single player game.

    However, i've noticed in the multiplayer mod BeamMP that all of the cars in each server have their motion mixed together and inserted into my telemetry. Previously, using 2.0.3.0 I don't recall this happening - except that it crashes Simtools Game Engine.

    So i'm really not too sure where to go from here. I'm fine with running the plugin I have since it's stable, but i'd like to remove the motion issues in BeamMP. Is there some way to identify and mod the plugin to adjust this?

    Thanks guys, -Paul
  13. Paul Jones

    Paul Jones New Member Gold Contributor

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    Ok, so i've been able to install 2.0.2.0 over the top of the 2.0.1.0 plugin and not re-patching the motion has enabled me to achieve both goals. So at this point, i think the main issue is 2.0.3.0 but i'm not sure if it has anything to do with patching or not.
  14. lVlemphiz

    lVlemphiz Member Gold Contributor

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    Anyone on steam have issues with this plugin? Whenever I patch the game it completely wonks the graphics. I get display errors in the garage etc. Car models don't load. Basically it breaks my install.

    I've tried this 3x now. Downloaded fresh copies from steam. Even keep a virgin copy on a HD and it does the same thing every time.
  15. zach bladow

    zach bladow New Member

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    How many credits does one need to purchase this plugin?
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  17. Nicki9knuckles

    Nicki9knuckles Active Member

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    My Motion Simulator:
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