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Question 2dof simulator

Discussion in 'SimTools DIY Version' started by Hongdao0311, Jan 12, 2021.

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  1. Hongdao0311

    Hongdao0311 New Member

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    My Motion Simulator:
    2DOF
    everyone let me ask, I am using 2dof racing simulator but if I play a little, it stops working, I have to press reset on the reset circuit ... so what's the reason ?? with 2dof racing simulator, what force is included on axis .... thanks

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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    You need to provide a bit more context and detail.

    In what circumstances does it stop working, is it under heavy load like a crash or something else and it what game does it happen?

    Are there any error messages?

    What hardware are you using and does it show signs of stress, like overheating?

    From you limited description my guess thus far would likely be as power spike under load. If that were the case then reducing the Intensity Level in the Profile Editor of Game Manager to something like 96 may help.
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  3. Hongdao0311

    Hongdao0311 New Member

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    My Motion Simulator:
    2DOF
    like it worked a lot and it was hard to resist so it stopped and I had to press the reset button on the circuit to return to the original state for example: I played rally 2.0 when I ran to a bad road, the chair would shake strongly and many times it would suffer later.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    So as I suggested try reducing the Intensity Level in the Profile Editor of Game Manager to something like 96, that will create some global smoothing.

    Other suggestions include better shielding, cable management and clip on Ferrite magnets.

    Past that you need to consider how to better manage power spikes. Likely using a 12V car battery would make a difference.
    • Like Like x 1
  5. Hongdao0311

    Hongdao0311 New Member

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    My Motion Simulator:
    2DOF
    My racing system is 2dof should there be anything in the axis assignments (roll, surge, sway, pitch, heave. ,,, yaw) which ones are reasonable, can you give me the setting suitable for 2dof
  6. Hongdao0311

    Hongdao0311 New Member

    Joined:
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    My Motion Simulator:
    2DOF
    I use 2 wiper dc motor 12v 50w with a 12v40a source so is it okay ??
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
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    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  8. Hongdao0311

    Hongdao0311 New Member

    Joined:
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    My Motion Simulator:
    2DOF
    oke thank so much
  9. Hongdao0311

    Hongdao0311 New Member

    Joined:
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    My Motion Simulator:
    2DOF
    As you say I have fixed it, thank you very much ,,,,,,, let me ask more is ... game (dirt3 and f1 2020) I added the plugin and installed the patch but it doesn't work ... don't know if I need to add anything ??
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Codemaster games can be a bit of a pain, the patch path is different depending on the computer being 32 or 64bit: https://www.xsimulator.net/communit...-32-bit-install-path-for-motion-patching.260/

    With MSFS2020 have you followed all the install notes: https://www.xsimulator.net/community/marketplace/microsoft-flight-simulator-2020-plugin.246/

    Notes:
    • This plugin installs and runs a separate application that it uses to get motion data from the game. This may require GameManager to be run as administrator when patching.
    • A config file is included with this application and is located in AppData\Local\SimTools\MFS2020. This file can be used to set the rate of data transmission, which by default is 100 Hz. It can also be used to change the IP address that the application sends data to, which is necessary when the game and GameEngine are running on different PCs. In this case, change TargetIP to the internal IP address (e.g. 192.168...) of the PC running GameEngine.
    • If you are having problems with motion data, try replacing the file SimConnect.dll in AppData\Local\SimTools\MFS2020. A different version of this file may work better on your system. Look for one in the game installation directory, or install the SDK and look in MSFS SDK\SimConnect SDK\lib.
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    Last edited: Jan 16, 2021