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Recent Activity

Activity stream for all registered members at Motion Simulator Community.

  1. hannibal replied to the thread setting up mover profile first time for 6 dof hexapod.

    i would set the CoG for the car or plane in the Source, which is separate from the RIG? hey @Pierre Lalancette ! long time? how have...

    Oct 1, 2022 at 16:51
  2. Pierre Lalancette attached a file to the thread setting up mover profile first time for 6 dof hexapod.

    I may have a few of the answers: Middle and Range are well depicted in that picture: [ATTACH] If I am not mistaken, the Center Of...

    rig.jpg Oct 1, 2022 at 16:48
  3. Adrian_since1986 posted a new thread.

    Diy 2DOF motion simulator

    Hello friends, I've been following the forum for some time, and this was the result of my prototype, made only with material I had at...

    1 (2).jpeg 1 (1).jpeg

    Forum: DIY Motion Simulator Projects

    Oct 1, 2022 at 16:21
  4. Twisted_burrito posted a new thread.

    My 2dof project has begun!

    So my build has begun. To start with I assembled all my electrical components for now and have made a rather crude looking test rig....

    20221001_235002.jpg 20221001_235058.jpg 20221001_235103.jpg 20221001_235111.jpg 20221001_235120.jpg 20221001_235131.jpg

    Forum: DIY Motion Simulator Projects

    Oct 1, 2022 at 16:03
  5. noorbeast liked Adrian_since1986's post in the thread Are YOU a NEW MEMBER? Introduce HERE!.

    Thank you very much, I will be posting today

    Oct 1, 2022 at 15:10
  6. Adrian_since1986 replied to the thread Are YOU a NEW MEMBER? Introduce HERE!.

    Thank you very much, I will be posting today

    Oct 1, 2022 at 14:30
  7. Kenshiro27 replied to the thread Showroom Full DIY 4DOF with TL and SURGE.

    Hello nice achievement, you know how to use your 10 fingers well done

    Oct 1, 2022 at 14:21
  8. Kenshiro27 replied to the thread 3DOF (Traction Loss) 50:1 motors.

    Hi can't wait to see your achievement because I'm also on a traction loss project and all good ideas are welcome

    Oct 1, 2022 at 14:17
  9. harrie liked Icy7CE's update for the resource Microsoft Flight Simulator 2020 Plugin.

    The motion data will (hopefully) no longer cut out in the middle of flight. There are also new...

    Oct 1, 2022 at 13:46
  10. yobuddy attached a file to the thread Question One of your Interfaces Requires GameEngine to be Restarted.

    Your assigning 2 axis to each thou. [ATTACH] This tells the interface you have 2 scns attached, one with the id of 0 and one with the id...

    upload_2022-10-1_3-21-36.png Oct 1, 2022 at 12:22
  11. IRaceSim attached a file to the thread Question One of your Interfaces Requires GameEngine to be Restarted.

    No. Each SCN5 has its own card with its own port

    upload_2022-10-1_11-51-37.png Oct 1, 2022 at 11:51
  12. early_m replied to the thread SimTools v3 Public Beta.

    If you look in program files/simtools folder there's a folder that contains shortcuts for the games. Have a check in there to see if...

    Oct 1, 2022 at 11:33
  13. yobuddy replied to the thread Question One of your Interfaces Requires GameEngine to be Restarted.

    It looks like your trying to run 4 scn actuators? 2 scn's connected to each serial adapter?

    Oct 1, 2022 at 09:03
  14. noorbeast replied to the thread Question One of your Interfaces Requires GameEngine to be Restarted.

    Just to rule out a known bug can you please set you computer to English Local:...

    Oct 1, 2022 at 08:32
  15. IRaceSim replied to the thread Question One of your Interfaces Requires GameEngine to be Restarted.

    I tried with an old xsim converter, and the actuators are detected. The problem must lie in the settings of the Xsimulator Engine, I...

    Oct 1, 2022 at 08:30
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