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News Application to compare axis, filters, etc.

Discussion in 'Miscellaneous' started by perdixero, Aug 9, 2017.

  1. perdixero

    perdixero Member

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    Hi!

    I have developed a tool that allows compare axes and also allows you to see the difference when using filters.

    I use it for the fine tuning of the movement.

    Attached some screens and below is the .zip file

    App:

    app1.png

    app2.png

    SimTools settings:

    simtools1.png


    simtools2.png

    Attached Files:

    • Like Like x 6
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    • Creative Creative x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    • Like Like x 1
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    Last edited: Aug 10, 2017
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Agree Agree x 1
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Pit, will you sticky this ?
    thx man!
    yobuddy
  5. axenic

    axenic Member Gold Contributor

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    Nice work, I will give it a try as soon as I get some time
  6. dualclick76

    dualclick76 Active Member

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    nice work very interesting
  7. cfischer

    cfischer Active Member Gold Contributor

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    This is super nice. How hard would it be to output that to excel? comma separated variable? Id donate for it...
  8. marco balletta

    marco balletta Member

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    Is there any tutorial for novice to explain how to use it ?

    Thanks
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The pictures in the first post give the use overview: https://www.xsimulator.net/community/threads/application-to-compare-axis-filters-etc.10695/

    If you alter the Filter settings in SimTools Axis Assignments then you can see the output result in the application graph.

    Filters apply effects to Axis Allocations, such as smoothing or washout: https://www.xsimulator.net/community/threads/playing-with-filters.6564/#post-72565
    • Creative Creative x 1
  10. marco balletta

    marco balletta Member

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    Is there a tutorial for interpreting these sort of graphs ?
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    No there is no tutorial, nor is one really needed, other than the explanation I just gave, plus the explanation of Filters below, which you will find in the SimTools Manual: https://www.xsimulator.net/community/threads/official-simtools-user-manual.12424/

    Smoothing – Is needed when you are experiencing a jumpy DOF input. The filter works by taking “X” number of last know positions and making an average for the resulting output (mean value). Setting this filter too high may cause some lag in getting to the exact position desired quickly.

    Dead Zone - Is for setting a dead zone around the center of axis. We can eliminate any small twitches we feel from a particular game. Say our Min Max in the tuning center is set to Max 10 Min -10 and we don’t want to feel the jittery motion between Max 3 Min -3 we can set a percent to represent this and take these values away from the equation, resulting in a dead zone on the center of our axis movements.

    Boundary - Is to make sure the single DOF does not use more than X amount of the available axis. In turn letting you have a very sensitive axis while still making sure it doesn’t take over the whole axis and leaves room for other DOF’s.

    (Washout) Gain – This is how much we will react to changes in the input from the game. If your simulator is not moving enough from the output from the game, Increase this value.

    (Washout) Return – This is how fast we try to return to zero after a movement has occurred. If your simulator is not homing (re-centering) fast enough after a movement, Increase this value.

    The Washout Filter is needed when your DOF input fails to return to center after the force is applied to the axis.

    Please be aware that the expectation is that new members will spend some time and effort to gain an understanding from existing information: https://www.xsimulator.net/community/faq/community-etiquette.82/
  12. marco balletta

    marco balletta Member

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    Ok. Thanks.

    How many people on this forum have practical experience with a 6 dof sim rig ?
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Quite a few members have practical experience with a 6 dof sim rig, use the Google Custom Seach box toward the top right of the Recent page to find existing 6dof projects.
  14. marco balletta

    marco balletta Member

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    But none replies sharing their settings for games?
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  16. FrancescoRoberto

    FrancescoRoberto Member

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    Hello,
    I've tried to start the software "COMPARE AXIS", but I didn't succed. I insert in com port (COM3) and click to start, but I didn't watch any graph.
    May be I wrote in data received the uncorrect datas, I'm going to try again.
    Any suggests?
    Thanks
    Best Regards
  17. FrancescoRoberto

    FrancescoRoberto Member

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    Hello,
    Sorry, but I don't succeed to start the app.
    I write "COM3" in Port cell, then I think to write in "DATA RECEIVED", but it's impossible.
    May you help me?
    Thanks
    Best Regards
  18. tadek

    tadek Active Member

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    Hi
    please help
    how to configure the port to be displayed curve.
    Should I set
    Interface Setting
    in GAME ENGINE ?
    best regards
    T.M.
  19. Krzysztof Dej

    Krzysztof Dej Active Member

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    Maybe someone can paste pictures with all filters graphs? I think this was be a great explanation for non English users
  20. Nestor Giraldo

    Nestor Giraldo New Member

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    Hello! Is usable with v3 beta? Thx