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Question Tuning center profiles?

Discussion in 'SimTools Pro & Entertainment Version' started by sberns, Oct 17, 2018.

  1. sberns

    sberns Member Gold Contributor

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    Is it possible to save tuning center settings using game manager profiles or otherwise? I typically use the same axis allocations when driving a particular sim, but use different min/max values in the tuning center depending on the car (eg road vs GT3 vs formula). It would be great if I could save these min/max settings as part of a profile. I read through the faqs but couldn’t figure it out. Thanks!
    • Agree Agree x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. sberns

    sberns Member Gold Contributor

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    Thanks - but when I create individual game manager profiles, do those profiles also store profile specific tuning center values? I tried to do that but it didn’t seem to work. I think it’s more accurate to adjust min/max values to account for changes in g-forces etc for different cars rather than adjsut per car axis % allocations which I prefer to leave relatively static per sim title.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    No the Tuning Center values remain the same in the Game Manager Profiles, but if you have a good base motion profile you can adjust each axis force up or down to represent a wide range of vehicles and tracks, say in AC from a Cobra at Nords, which wallows around, to an F1 where I have to reduce the Main Level % considerably, because such cars are so stiff.
  5. sberns

    sberns Member Gold Contributor

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    Thanks again @noorbeast for clarifying! How would I best go about requesting this feature in a future version of Simtools?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    PM or as I am doing here tag the SimTools dev @yobuddy.

    That said I would encourage you to focus on refining your base motion profiles and take full advantage of SimTools current capabilities, as it already works well when you do.
    Last edited: Oct 18, 2018
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @sberns,
    Game Manger Profiles adjust the Game Engines Min/Max values for the game by up to -50% or +50%.
    (It why you tune with a mid range car. You can even adjust them live while the game is being played.)

    So accentually with a different vehicle, you just need to scale the settings in as needed.
    And your off to the races...
    Take care,
    yobuddy
  8. sberns

    sberns Member Gold Contributor

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    Thanks @yobuddy. Would you be able to help me understand the relationship between changes to a game manager profile and tuning center min/max values? Is it linear? - if I increase surge in a profile by 20%, is that in effect lowering the max value by 20%?
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes it is linear and It lowers both the Min and the Max value by 20%.
    (essentially adjusting the range of the values for the new vehicle)
    Let me know if you have any more questions buddy,
    yobuddy
    • Like Like x 1
  10. sberns

    sberns Member Gold Contributor

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    One more question regarding tuning profiles - is it possible to have tuning center min/max values reflect delta game values instead of absolute values?

    To clarify, I’m trying to better tune the heave effect on my DIY G-seat for improved road texture feel by exaggerating small changes independent of larger elevation changes. I would like to be able to set min/max to something like -0.5/0.5, but for that to reflect changes in heave from the previous instantaneous value. Eg if going over a bump while traveling up a hill, the absolute game heave value may go from 1.8 to 2.0, but I would like my heave axis to react to 0.2 from a min/max range of -0.5-0.5. This would maintain “focus” and separate smaller details within the heave game effect.
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @sberns,
    You can do this with a custom game plugin.
  12. sberns

    sberns Member Gold Contributor

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    Thanks. I’ll read about custom plugins and see if I can figure it out.