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Traction loss in VR

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Daguru, May 6, 2020.

  1. Daguru

    Daguru Rally drivers do it in the Dirt

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    Hi guys

    Quick question for anyone who has traction loss and VR.

    Does the side to side movement mess with the tracking?

    Thinking about adding TL to the rig just want to see if I need to worry about any other design problems.

    Thanks in advance
    Dag
  2. Ads Master

    Ads Master

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  3. GWiz

    GWiz Member

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    Not as much as true sway does, but pitch tends to be the worst. If your rig is OK with pitch in VR, then adding traction loss shouldn't be a big issue as long as you keep the angles to less than 20 degrees either way. You don't tend to need a large movement for traction loss anyway, its more of a quick force to give the sensation of the rear of the vehicle swinging out and a bit of washout to return to centre to allow another force to act in the same direction. You ideally want to dial the washout into a level that you can barely feel the return which works especially well in VR as you will be unaware of your surroundings!
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  4. Daguru

    Daguru Rally drivers do it in the Dirt

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  5. Dschadu

    Dschadu New Member

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  6. Daguru

    Daguru Rally drivers do it in the Dirt

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  7. Dschadu

    Dschadu New Member

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    Then you are the first to go! :)
    I update the list as soon as I got feedback from testers.
    Join our discord if you need any help: https://discord.gg/r7krmSd