1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,464
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,620Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Pitch is not included in the settings you posted, but even for those that are, the total % allocation is likely approaching being too high: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    What I am suggesting is that further motion profile refinement is likely needed.

    Personally there are aspects of Mount Panorama's elevation changes that should be reflected in a motion profile, given how drastic they are IRL.
  2. coyote1168

    coyote1168 New Member Gold Contributor

    Joined:
    Sep 22, 2019
    Messages:
    4
    Balance:
    - 77Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Hi, I'm starting to test Simtools v3 and it's great!... I noticed on the axis limiting page, if I reduce for example the limit to 25% on an axis and I click on the cross to reset to 100%, then it is always 25% that is returned in the gameor in test setting.I have to use the slider to reset 100%.. So I think there is a reset problem with the cross button
    • Informative Informative x 1
  3. coyote1168

    coyote1168 New Member Gold Contributor

    Joined:
    Sep 22, 2019
    Messages:
    4
    Balance:
    - 77Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    it would be great if it was possible to limit with different positive and negative values.
    For the surge, by using the max for the negative limit and 0 for the positive limit, we would only take into account braking and not acceleration, which could be used for belt tensioners for example
    It would really be a change compared to version 2
  4. Krzysztof Dej

    Krzysztof Dej Active Member

    Joined:
    Jun 3, 2020
    Messages:
    295
    Location:
    Poland
    Balance:
    1,020Coins
    Ratings:
    +71 / 0 / -0
    My Motion Simulator:
    2DOF
    @yobuddy does this beta not need us uni code?
  5. flipflop

    flipflop Member Gold Contributor

    Joined:
    Oct 23, 2022
    Messages:
    61
    Location:
    Swansea
    Balance:
    382Coins
    Ratings:
    +25 / 1 / -0
    My Motion Simulator:
    3DOF, Arduino
    Just tested dirt rally 2 on v3 and I can confirm it works fantastic. One happy chap! Thanks so much for all your work on it.
    • Informative Informative x 1
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    If you mean needing to set any kind of local region settings, then nope.
    That v2 problem is fixed in v3.
    Take care,
    yobuddy
    • Like Like x 1
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    It already works like this buddy.
    We can simply use a zero for one side to turn it off.
    There is also output types options in the advanced axis plugin that's meant for g-seats.
    Take care!
    yobuddy
    • Winner Winner x 1
  8. flipflop

    flipflop Member Gold Contributor

    Joined:
    Oct 23, 2022
    Messages:
    61
    Location:
    Swansea
    Balance:
    382Coins
    Ratings:
    +25 / 1 / -0
    My Motion Simulator:
    3DOF, Arduino
    Up till now I have only used the basic axis plugin on simtools 3. Am I able to just download the standard plugin? Will it affect the existing setup or do I need to delete the basic axis plugin first?
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    Yes, you can install the standard and advanced plugin also with no problem. :thumbs
  10. ivan jack

    ivan jack Member

    Joined:
    Mar 10, 2019
    Messages:
    53
    Balance:
    412Coins
    Ratings:
    +29 / 1 / -0
    My Motion Simulator:
    2DOF

    Tested WRC Generations and found out same conflict between Sway and Roll being on same direction of travel. Tested separately working ok , but when applied together rig goes crazy from side to side.
  11. coyote1168

    coyote1168 New Member Gold Contributor

    Joined:
    Sep 22, 2019
    Messages:
    4
    Balance:
    - 77Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Yes!.. I find how to do ;)
    With the "set #2" in Min/Max Tuning, we can use a specific conf for a axis belt and use "set #1" for the 2dof seat
    I don't find this possibility with the simtools v2
    Thanks
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    The direction of a DOF output is 100% configurable in the axis assignments.
    Simply click the Direction (Dir) button to flip the output buddy.
    upload_2023-1-28_11-9-20.png
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    You have to goto options and set the mode to expert.
    upload_2023-1-28_11-13-20.png

    Take care!
    yobuddy
  14. ivan jack

    ivan jack Member

    Joined:
    Mar 10, 2019
    Messages:
    53
    Balance:
    412Coins
    Ratings:
    +29 / 1 / -0
    My Motion Simulator:
    2DOF

    I know that. The problem is ,only way to tilt on the correct side in game is if you put those on same direction of travel. (See pic) If you drive slowly works but when bigger forces are applied rig starts to go from side to side. I had same problem with Dirt Rally but that was fixed few days ago. In test mode everything works , but in game is a conflict between sway and roll. I hope I explained it right. In the picture roll should be opposite to sway. But if I put it like that in game the rig goes to opposite direction than it should. If the problem is not clear I will make a more detailed video
    20230128_211340 (1).jpg
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,133
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    47,913Coins
    Ratings:
    +5,027 / 16 / -0
    It makes no difference weather we flip the output in the plugin itself thou, or the first step in the axis plugin, Ultimately its the same output.
    Take care,
    yobuddy
  16. flipflop

    flipflop Member Gold Contributor

    Joined:
    Oct 23, 2022
    Messages:
    61
    Location:
    Swansea
    Balance:
    382Coins
    Ratings:
    +25 / 1 / -0
    My Motion Simulator:
    3DOF, Arduino
    Just wanted to report a slight issue with simtools v3 when using assetto corsa. If you exit a practice race, before you are returned to the menu screen, simtools screen appears for a second then dissappear. If you now return to the race, all your movement in the rig is lost. You have to exit the game, then restart for motion to resume.
  17. coyote1168

    coyote1168 New Member Gold Contributor

    Joined:
    Sep 22, 2019
    Messages:
    4
    Balance:
    - 77Coins
    Ratings:
    +1 / 0 / -0
    My Motion Simulator:
    2DOF, Arduino
    Great! I didn't know about this option. Thank you very much for this tip!.. I discover new possibilities ;)
  18. Doctor Kruntz

    Doctor Kruntz Active Member

    Joined:
    Oct 4, 2015
    Messages:
    223
    Location:
    Germany
    Balance:
    400Coins
    Ratings:
    +84 / 1 / -0
    My Motion Simulator:
    3DOF, SCN6
    Hello... A simple request: during the RaceRoom plugin installation phase what should be the right path to indicate so that the operation can be successful? I'm trying but I always get an incorrect path error :confused:
  19. early_m

    early_m Active Member

    Joined:
    Jul 28, 2016
    Messages:
    317
    Location:
    Chelmsford
    Balance:
    818Coins
    Ratings:
    +340 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    No such issue here, are you using the native menu or content manager?
  20. Keith

    Keith Active Member

    Joined:
    Jan 21, 2020
    Messages:
    174
    Occupation:
    Electrician
    Location:
    Canada, Saskatchewan
    Balance:
    118Coins
    Ratings:
    +81 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hey guys. Just doing some testing in Richard Burns Rally. The surge seems to be throwing some funny values. while im braking or accelerating its kinda jumping all over ther place. Is anyone else experiencing this?
    • Informative Informative x 1
    Last edited: Feb 2, 2023