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SimTools v3 Alpha (Questions, Answers, Fixes, Show & Tell)

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Mar 17, 2022.

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  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Just pushed an update!
    All Virtual and Addon plugins are now included in the setup plugin
    Dash Rule Tester now included
    New Rule GetBits!

    Dash Rules page revamp.
    upload_2022-3-27_19-5-13.png

    Take Speed for example, we can now clamp, translate to bit range, and return the output we want with a single rule
    Speed input = 100
    GetBits 0 100 8 d (this means clamp between 0 to 100, get the value in 8 bit range, and return a decimal.)
    The output would be 255.
    Simple Right?
    Take care!
    • Like Like x 3
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Update Pushed!
    Little more layout work.
    Fixed a Big bug in the Dash Rules Indexing.
    (editing wrong input) Fixed!
    upload_2022-3-27_22-59-42.png
    • Like Like x 1
  3. iLLuac4

    iLLuac4 Active Member

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    Hi. Can i apply for test license. I am already user of version 2. TNX
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Something new in v3 that would be hard to know about if I didn't tell you is: Axis Naming.
    upload_2022-3-27_23-31-34.png

    And then the names are used everywhere in the app that makes sense.
    You can even assign axis with these new names in the interface section if wanted, <Front Right> as an example.
    Anyway, chat soon!
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  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    If I could get a few of you to test out the timekeeping feature, I would appreciate it!
    You simply turn it on, and it will record the amount of time you play each game.
    It will only count time when the game is running, not paused, and at least one interface is being used for motion (sim is running).

    After a session or two, you can spit out a report for the day, and it should add up total play time for each game.
    upload_2022-3-28_0-28-21.png

    In the example pic above, I would be generating a report for 2 days.
    Big thanks to all the testers! :thumbs
    Chat Soon!
    • Like Like x 3
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Update pushed, forgot to update the control in the last release.
    Sorry if it caused anyone problems.
    Should be fixed now...
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    w00t!
    upload_2022-3-28_3-31-31.png
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  8. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    Just enabled time keeping went for a race came back report was there and exported fine:thumbs

    will test on more sims and report back :popcorn
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  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Time Keeper works fine for me:
    TimeKeeper.jpg
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  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Thanks Guy's! :thumbs
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    New Game Plugins Uploaded!

    I was asked why some plugins can not be removed from the repo?
    The answer is because the plugin is being used in your setup.
    upload_2022-3-28_17-2-34.png

    If you un-assign the plugin from your setup, you will be able to remove the plugin as usual.
    Take care!
    • Informative Informative x 2
    Last edited: Mar 29, 2022
  12. llluis

    llluis Active Member Gold Contributor

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    Thanks yobuddy for the access. Setting up right now.
    Can you please take a look on this topic.
    Is seems that simply assigning the extra1 (traction loss) to one of the vibe outputs (needs to be done at the plugin) would do the job. What do you think? You have 12 channels for GameVibe output from game plugin. :)

    PS: curious to see "IsAirborne" usage. :D
    • Creative Creative x 1
  13. llluis

    llluis Active Member Gold Contributor

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    My Motion Simulator:
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    Interface bug:
    - Open the dash settings for a game
    - Click the Output settings lower left
    - Click the pen icon for one property (speed for exemple)
    - Click the Outoput settings again
    - The header will be missing and some overlap will occur on the right side of screen:

    upload_2022-3-28_22-6-7.png

    - Clicking output settings again will correct the layout:

    upload_2022-3-28_22-6-39.png
    • Informative Informative x 1
  14. llluis

    llluis Active Member Gold Contributor

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    I tried to drag and drop and old Interface DLL to the main screen (FlyPT). Received an error message indicating it's incompatible (so far, so good). Cleaned the error and all works.
    However, the DLL is copied to the InterfacePlugins folder and SimTools tries to load it everytime on restart, re-generating an error message. Shall we not copy the file if the install is unsucessfull? Or delete it after? Or show a message where to manually delete the file?
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Will you post the file here buddy?
    Then i can try it and fix it!
  16. llluis

    llluis Active Member Gold Contributor

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    My Motion Simulator:
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    The file was created by @pmvcda to output SimTools2 data to FlyPT, using the v2 interface. It's normal it doesn't work on v3. My point is just that a failed file stays persistent. Is this the wanted behaviour? If you want to simulate it, the file is attached.

    Attached Files:

  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    No, your right, it should delete bad files and self heal if you will.
    I'll get it fixed.
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  18. llluis

    llluis Active Member Gold Contributor

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    My Motion Simulator:
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    I like the new Park configuration. I can set the park position for my seat belt actuators as I need (one at 0% and the other at 100% as I only use positive surge values to actuate them).

    However, as soon as I start something (same with test function), they leave the park position and go to 50% position. Is there a way to configure the park as a permanent offset?
    • Like Like x 1
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I don't understand, they need to center to run correctly, but they will return to the parking location after the run.
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I see what your saying now.
    Let me thing about this a bit.
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