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Question Set up interface settings SCN6

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by BURGUIERE MATTHIEU, Apr 3, 2017.

  1. BURGUIERE MATTHIEU

    BURGUIERE MATTHIEU New Member

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    Bonjour tout le monde,

    Après plusieurs années, me voilà enfin équipé d'un volant DD et de vérins,

    par contre j'ai quelques questions :

    Ca marche plutôt pas mal, quelques questions, le % max dans axis assignments est de 100% limité à 90% dans axis limiting sur le général, c’est bien çà ?
    Par contre si je met par exemple le surge à 100% et que j’arrive à la limite je n’aurais plus de % pour d’autres effets, c’est bien çà ?
    Sinon, est-il possible de régler la vitesse et l’accélération dans interface settings, (je vois bien que non) indépendamment pour la descente et la montée ?
    Dans la réalité les freinages sont plus violents et long que les accélérations qui elles sont brèves et sèches, dans la simulation, on doit rallonger autant que possible la descente des vérins,
    les réglages généraux imposent les même effets pour l’accélération alors que l’on aurait besoin d’augmenter l’accélération du vérin et sa vitesse au maximum, est-ce possible de régler çà dans simtools ?
    1 réglage pour le freinage et 1 pour l’accélération.

    Hello everybody,

    After several years, here I am finally equipped with a steering wheel DD and jacks,

    By cons I have a few questions:

    It works pretty good, a few questions, the% max in axis assignments is 100% limited to 90% in axis limiting on the general, is that right?
    On the other hand if I put the surge to 100% and I reach the limit I would have more% for other effects, is that right?
    Otherwise, is it possible to set the speed and acceleration in interface settings, (I see though not) independently for descent and climb?
    In reality the braking is more violent and long than the accelerations which are brief and dry, in the simulation, one must lengthen as much as possible the descent of the jacks,
    The general settings impose the same effects for the acceleration whereas it would be necessary to increase the acceleration of the jack and its speed to the maximum, is it possible to settle this in simtools?
    1 setting for braking and 1 for acceleration.
  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It would likely help if you post screenshots of all of your settings and if possible a video that shows the seat movement and game screen at the same time.

    Axis limiting as the name suggests restricts the total movement available.

    The % total allocated in the Axis assignments should total around 100% for shared axis/force allocation, for example a 2DOF simulator where allocations are made for sway, surge, roll, pitch and surge. In contrast you could allocate 100% for a single actuator axis/force that does one thing, like traction loss.

    The Tuning Center values also affect the motion. You can have say bigger Mins than Max values for things like sharp gear changes and surge reaction: https://www.xsimulator.net/community/faq/snappy-gear-change-motion.121/

    The best way to create and refine a motion profile is to do one axis force at a time: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    The FAQs have a section on setting tips, including links to the SimTools documentation: https://www.xsimulator.net/community/faq/simtools-settings-tips-and-tricks.18/category
    Last edited: Apr 3, 2017
  4. BURGUIERE MATTHIEU

    BURGUIERE MATTHIEU New Member

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    Bonjour et merci pour vos réponses, mais je voudrais par exemple pour le surge, faire un réglage lent et long pour le freinage et un rapide et sec pour l'accélération mais ce n'est pas possible puisque le réglage axis settings est général, la vitesse et l'accélaration sont les même pour les deux (descente, monté) !

    En somme pour chaques effets surge, heavy, etc, etc, j'aimerais avoir deux réglages supplémentaires, l'accélération et la vitesse pour la descente et la même chose pour la monté mais en l'état ce n'est pas possible.

    Il faudrait avoir l'équivalent indépendant d'axis settings pour chaque effets divisé en deux : un la descente et un pour la monté.

    Hello and thank you for your answers, but I would like for example for the surge, make a slow and long setting for braking and a fast and dry for acceleration but this is not possible since the adjustment settings settings is general, the Speed and acceleration are the same for both (descent, mounted)!

    In sum for each effects surge, heavy, etc, etc, I would like to have two additional settings, acceleration and speed for descent and the same for the ascent but as it is not possible.

    It would be necessary to have the independent equivalent of axis settings for each effect divided into two: one the descent and one for the mounted.
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Each DIY simulator is unique, there is no magic set of numbers and design affects how you consider simulating a force.

    For example with a seat shake design a pitch forward forward during braking for surge will maintain additional motion cues to the motion at the wrists and ankles, and if a race harness is utilised as well then both can give the sense of sustained braking.

    You likely need to both read a bit more about SimTools settings and experiment doing each force/axis as suggested.
  6. BURGUIERE MATTHIEU

    BURGUIERE MATTHIEU New Member

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    OK, but I think in the future propose additional settings as I propose will be a better solution.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    By all means create settings to your liking, keeping in mind that you can also use the Tuning Center values.

    Personally with my 3DOF settings acceleration is the more gradual simulation and deceleration the more rapid.
  8. BURGUIERE MATTHIEU

    BURGUIERE MATTHIEU New Member

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    Ok tanks a lot !

    I think I found, there is the icon flt in surge, maybe that's what will allow me to make these adjustments, but I still do not see any independent setting as far as part Lowering of the cylinder and the rising part of the cylinder
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I think you are referring to the filters, each of which can refine motion in a certain way, but first make sure you have the basic profile working well.

    Smoothing – Will smooth the value, if a value seems jerky or not flowing this can be increased to add a smoothing effect by creating a mean value of the values coming in.

    Washout – Is handy when we require a value to wash back to 0. i.e. like for a yaw axis that doesn’t actually turn a full 360 degrees. So to give the feeling to the rider that he/she is still actually turning.

    Deadzone – Is for setting a deadzone in the middle of the movements i.e. around the 0, so if our Min Max in the tuning center is set to Max 10 Min 10 and we don’t want to feel 3-0-3 we can set a percent to represent this and take these values away from the equation, resulting in a deadzone on the middle of our axis movements.

    Boundary – Is to make sure the single DOF does not use more than X amount of the available axis. In turn letting you have a very sensitive axis and will make sure it doesn’t take over the whole axis.
  10. ZKILLA

    ZKILLA Member

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    I think this post is what im looking for, thanks