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Project Wingman, VR support, release Dec 1 2020

Discussion in 'Other Flight Simulation Games' started by noorbeast, Nov 28, 2020.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Project Wingman, with VR and HOTAS support, releases Dec 1 2020: https://store.steampowered.com/app/895870/Project_Wingman/

    This looks like an exciting combat game, rather than true simulation. Thus far I have not found anything on relating to a telemetry API.

    FEATURES
    • Fly in varied and exciting scenarios and locations unlike you’ve ever seen before
    • Engaging single player campaign
    • Over 20 different aircraft and over 40 unique weapons at your disposal
    • Fight different kinds of adversaries such as giant mechanized fortresses and railgun cannons
    • Test your skills in Conquest mode and fight against hordes of adversaries
    • Want a different Conquest experience? – Adjust it with modifiers to your liking
    • Beautiful 3D Volumetric clouds rendered with TrueSKY
    • Fully rebindable controls and HOTAS compatibility with DirectInput support
    • VR Support


  2. Ads Master

    Ads Master

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  3. p00ky

    p00ky Member

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    Yeah, looks pretty fun from what I've seen. Lets hope telemetry is a thing.
  4. p00ky

    p00ky Member

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    • Informative Informative x 1
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Like Like x 1
  6. kevinmarz

    kevinmarz Member

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    There's another flying game out called Airwars Vr any luck on that one
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    That is VR rather than HOTAS support, so more problematic if traditional controllers are not supported, as we could not then use the generic Joystick plugin.
    • Like Like x 1
  8. kevinmarz

    kevinmarz Member

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    Also 1976
  9. Raredog

    Raredog Active Member

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    Just bought the game :)

    Only flown the first mission, using a Thrustmaster T-flight Hotas X. Was a little worried as all the reviews about using a Hotas was negative...
    It works just fine, only thing is; there is no presets, so you have to assign all axis and buttons, but that only takes 2 minutes - its not DCS, so you only use a few buttons anyways :)

    The VR menus is low resolution, but usable (Index user) and everything seems to work just fine :)

    Its great fun, not the best or most realistic graphics, but just fine - and its really nice to have an arcade game when you just want to play for 30 minutes :) The game is fast paced, one button for switching targets, one for machinegun and another for missiles - and then you feel as Maverick :-D

    I am sure that there is more to it, but its really nice to just send missiles at bad guys without having to spend years on learning real fighter pilot skills and dying every time you corner too fast!
    • Informative Informative x 1
  10. Raredog

    Raredog Active Member

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    Have played some more :)

    I really like this game, very fast paced - each career mission is about ½ hour long and there is immediate action! I'm running 120Hz so probably in constant reprojection, but it is very smooth on mid/high settings (6600K/1080/Index)

    Haven't bothered running FPS programs, as i don't care as long as it looks good and i don't get motion sickness :) There is a lot of fast manoeuvring, flying upside-down, turning tight and doing rolls, loops and that sort of thing and a good advise would be to look straight forward, not up through the "roof" of the canopy. That way I don't feel any motion sickness, as the cockpit act as a frame for your vision.

    The graphics are actually kind of beautiful in their own over-saturated 80s kind of way :) It seems a bit low-res but haven't tried playing with supersampling yet.

    The game runs and works really well, you use the headset to glance at buttons in the menu and confirm with mouse click, that is okay as you don't spend much time in the menus anyways.

    So thumps up from here! Just what we needed in VR - for us that has small kids and not enough time, but needs a ½ hour break with lots of action :)