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Question Project Cars traction loss moving while stopped

Discussion in 'SimTools Pro & Entertainment Version' started by mauricioss9, Jun 12, 2017.

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    :thumbs

    Clipping mostly occurs when you have a axis that is using say 200% output (let's say 100% for Roll and 100% for Pitch).
    If rill was to use 100% of the axis and pitch needed to do anything, there would be no output for pitch as roll used it all already.
    I hope that makes sense buddy?
    Take care,
    yobuddy
    • Like Like x 1
  2. The Iron Wolf

    The Iron Wolf Member Gold Contributor

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    Thank you, it all makes sense, I am just trying to understand how to detect clipping actually happens. I monitor Game Engine > Output Testing > Virtual Axis > AxisXa. I never see sliders reaching leftmost or rightmost position, so I take it clipping does not happen.

    Happy Holidays!
  3. Wajdi

    Wajdi Member Gold Contributor

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    C77A4294-D16E-45DA-8650-47203E77ABD8.jpeg I have 4 actuators like this( 4 Axis)

    I have a total of 125 ( I use only 5 DOF ) for each axis. Is it to much ?
    I saw some presets with the same system with 230 for each axis,
  4. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    You should start your own thread, and re-post your question on it.