1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules
value1

Project CARS Plugin 2.0.3.3

SimTools game plugin for Project CARS

  1. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,083
    Location:
    Wollongong, NSW, AU
    Balance:
    3,739Coins
    Ratings:
    +1,373 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    @cthiggin - Will give that a tweak.

    Thank you very much for all your assistance on this.
    I loved pCars pre-release and this FFB issue destroyed the game for me.

    It's much better now.
    • Friendly Friendly x 1
  2. cthiggin

    cthiggin Active Member

    Joined:
    Jul 1, 2012
    Messages:
    670
    Occupation:
    Self-Employed
    Location:
    Montgomery AL USA
    Balance:
    15,114Coins
    Ratings:
    +434 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    UPDATE - Post v2.0 patch

    The update make some changes.......................so, make SURE:

    1. Recalibrate you Wheel and Pedals..........and of course, make sure your correct wheel is chosen

    2. The 2.0 Update defaulted my FFB in Controls / Calibrate to 60%..................THIS MUST BE SET TO 100%.

    I wanted to keep you abreast of v2.0 patch and what you must look for.
    I have found that after driving for over an hour this evening, everything "seems" to work much better, AND the cars handle much better..........so this is a good thing............

    Tom
    • Informative Informative x 2
    • Like Like x 1
    Last edited: Jul 3, 2015
  3. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,083
    Location:
    Wollongong, NSW, AU
    Balance:
    3,739Coins
    Ratings:
    +1,373 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Nice. Good to know they are listening to public feedback. The Beta of this game was epic (Pre Junior 9xx releases) but the actual release game is awful in terms of Physics and FFB. I will test it tonight and keep my fingers crossed.. :)
  4. Boomslangnz

    Boomslangnz Active Member SimAxe Beta Tester Gold Contributor

    Joined:
    Oct 26, 2014
    Messages:
    346
    Balance:
    4,038Coins
    Ratings:
    +242 / 1 / -0
    My Motion Simulator:
    2DOF
    I only just purchased the game the day this new patch came out and ive found it really good, but ive heard nothing but negative things about the handling in Project Cars, but ive personally found the handling of cars perfectly fine

    I hadn't played it earlier so Im not sure of how it used to be
  5. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,083
    Location:
    Wollongong, NSW, AU
    Balance:
    3,739Coins
    Ratings:
    +1,373 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
  6. Boomslangnz

    Boomslangnz Active Member SimAxe Beta Tester Gold Contributor

    Joined:
    Oct 26, 2014
    Messages:
    346
    Balance:
    4,038Coins
    Ratings:
    +242 / 1 / -0
    My Motion Simulator:
    2DOF
    Clubsport v2
  7. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,083
    Location:
    Wollongong, NSW, AU
    Balance:
    3,739Coins
    Ratings:
    +1,373 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Its back to beta - woooohooo. Never thought going to beta on a v2.0 game would be welcomed!!

    Much better now and FFB is spot on :D
    • Funny Funny x 1
  8. cthiggin

    cthiggin Active Member

    Joined:
    Jul 1, 2012
    Messages:
    670
    Occupation:
    Self-Employed
    Location:
    Montgomery AL USA
    Balance:
    15,114Coins
    Ratings:
    +434 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Great Archie.............
    IF you had just purchased pCars v2, and had never gone through the hassle of the RTM release, the v1.4, well, you would not know the GRIEF and you would understand the reasoning
    for all the negative feedback.................for me, it was a nightmare - as I was coming off of a years use of AC, which the ffb is superb and it works quite well, AND especially the cars which
    have so much better physics "out of the box" with no tweaking.

    Well in summary, we can be happier with v2.0 patch and pCars now........and hopefully the negative comments will start to dwindle.
  9. Archie

    Archie Eternal tinkerer

    Joined:
    Dec 31, 2014
    Messages:
    1,083
    Location:
    Wollongong, NSW, AU
    Balance:
    3,739Coins
    Ratings:
    +1,373 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    Yup - It's a different game. I like the Azure Coast and San Fran Coast in Project CARS and I also prefer the Project CARS career element, but before v2.0 it was just unplayable. Now, coupled with motion and the excellent (for me) FFB, it's back to being great again.

    I pretty much play the Free Drive with three cars, the Ford GT MkIV, Formula A and the Zakspeed Group 5 Capri. All of them handle great now, and with the Ford MkIV you can feel the back end lose it now as you power into the corners for a drift fest around the Azure coast!
    • Informative Informative x 1
    • Useful Useful x 1
  10. cthiggin

    cthiggin Active Member

    Joined:
    Jul 1, 2012
    Messages:
    670
    Occupation:
    Self-Employed
    Location:
    Montgomery AL USA
    Balance:
    15,114Coins
    Ratings:
    +434 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Hey Archie,
    Glad you're doing great with pCars...............

    FYI and to all - a Upcoming Release: will have 3 modes of FFB, for you to choose the one you like................day late, dollar short............but I'm sure it will help a lot of those
    folks still struggling with FFB.

    Tom
    • Friendly Friendly x 1
  11. Boomslangnz

    Boomslangnz Active Member SimAxe Beta Tester Gold Contributor

    Joined:
    Oct 26, 2014
    Messages:
    346
    Balance:
    4,038Coins
    Ratings:
    +242 / 1 / -0
    My Motion Simulator:
    2DOF
    well im glad I wasn't going crazy. Only got the game the day of the patch and I thought it was great! Everyone else seemed to be talking it down lol
    • Like Like x 1
  12. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,786
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,401Coins
    Ratings:
    +2,497 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Stamer, Thread bumping like you are doing is Not how to get Coins and can actually lead to coins being taken away if you keep it up....Just a heads up.
    • Agree Agree x 3
    • Winner Winner x 1
  13. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    378Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    Hello,
    impossible to move my simulator with Project cars
    I activated memory Paratge in visual options

    I slid the archive in the soft plugin
    I then patched (C: \ Program Files (x86) \ Steam \ SteamApps \ common \ PCARS)
    I start the game and nothing moves.
    With AC and RRE everything works
    What to do?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    15,565
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    114,092Coins
    Ratings:
    +9,137 / 46 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  15. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    378Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    Thank you for your answer
    I have great difficulty understanding English, even with the google translation;)

    Or think you are tuning center?
  16. Simon Husum

    Simon Husum Member

    Joined:
    Oct 25, 2014
    Messages:
    84
    Occupation:
    Electrician
    Location:
    Viborg, Denmark
    Balance:
    176Coins
    Ratings:
    +59 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT
    Mayby a stupid question..?
    I'm new in here and have just downloaded the Simtools program but need the plugin for Project Cars.
    I understand you get coins for the forum activity. But cant find how many coins needed for the plugin?

    Thanks in advance..

    Nice forum and lovely projects in here :thumbs

    Regards Simon
  17. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    378Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    250 to buy the access and 10 per plugin
    My plugin with pcars works now !
    • Like Like x 1
  18. Simon Husum

    Simon Husum Member

    Joined:
    Oct 25, 2014
    Messages:
    84
    Occupation:
    Electrician
    Location:
    Viborg, Denmark
    Balance:
    176Coins
    Ratings:
    +59 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT
    Thanks for your quick answer @Baptx :)
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    15,565
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    114,092Coins
    Ratings:
    +9,137 / 46 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1
  20. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    378Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    hello, someone would have a setting for SCN5?
    Thank you