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value1

Project CARS Plugin 2.0.3.3

SimTools game plugin for Project CARS

  1. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    value1 submitted a new resource:

    Project CARS Plugin - SimTools game plugin for Project CARS

    Read more about this resource...
    • Like Like x 7
    • Winner Winner x 1
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    That can well be. I'll have a look into V4.
    Thanks for the heads-up!

    Edit: There's indeed plenty of new information in V4 – less relevant for motion simulation but screaming for an updated plugin – the benefits of betatesting pCARS ;)
    • Like Like x 1
    Last edited: Oct 24, 2013
  3. Erwan960

    Erwan960 Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Hi !
    It seems the plugin doesn't work anymore with the new V4 shared memory from PCARS.
    Anyone else can confirm ?
    • Like Like x 1
  4. Erwan960

    Erwan960 Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    We have just to wait until the release of the new version of the plugin. The lack of movement significantly reduces the interest of the simulator !
    Thank you in advance to the people working on it !
  5. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    • Like Like x 1
  6. Erwan960

    Erwan960 Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    I downloaded, installed and tested the last version of the plugin. The problem is it doesn't seems to work.
    I'm using SimTools 4.2

    - I checked "shared memory" is on in the game.
    - I reinstalled the plugin.
    - I checked the properties were the same as with the plugin I used before

    Do I need to fully reinstall SimTools ?
    Last edited by a moderator: Oct 25, 2013
  7. Erwan960

    Erwan960 Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    I reinstalled SimTools and it's the same thing.
    In SimTools, the "Virtual Axis" work fine : I can see moving Heave, Surge and Sway when playing PCars. I can also use "Axis Testing" without a problem.
    I think it meens : the plugin works fine and my simrig works fine. So, where is the problem ? Why my rig doesn't move when I play ? :)

    edit :
    I found where the problem comes from !
    It's in the pCARS_MaxMin.cfg : all the values (heave, surge, sway) have to be divided by 10. So 20 -20 have to be set to -2 2 and all works like a charm !
    Last edited by a moderator: Oct 25, 2013
  8. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    With the update I also corrected the surge, sway and heave output from [m/sec²] to [g]. This morning I deleted my post after reading your
    Anyway I added this to the update report.
    • Like Like x 2
  9. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Philosophically you're right :)
    • Like Like x 1
  10. Erwan960

    Erwan960 Active Member Gold Contributor

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    Hi !
    There is a new V5 shared memory since today :)

    Have fun !
    • Like Like x 1
  11. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Thank you for alerting us.
    :) :( They're keeping us busy
  12. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    • Like Like x 3
  13. Volker Herre

    Volker Herre New Member

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    Hallo, ich kann leider nichts darüber finden wie und vorallem wo hier die Plugins eingefügt werden.
    Vielleicht kann der eine odere andere mir hier ein kleinwenig hilfe leisten :thumbs
  14. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Du installierst ein Plugin so:
    × Starte das Programm Plugin-Updater (oder so), das du im Installationsordner von SimTools findest.
    × Ziehe nun das Plugin (die ganze zip-Datei) mit der Maus in den Updater (drag'n'drop).
    × Nun schließt du den Updater wieder und startest SimTools GameManager.
    × Wähle die soeben installierte Simulation und clicke auf Patching.
    × Patche die Simulation.

    Eine genaue Anleitung findest du auch hier auf englisch: http://www.xsimulator.net/simtools-complete-documentation/
  15. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    My Motion Simulator:
    2DOF, DC motor, SimAxe, SimforceGT
    GUI is broken when a documentation is needed :D:rolleyes:
    *fast run away*
    • Agree Agree x 1
  16. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    :p Though I must agree to some degree (grumble)

    One of the targets for a future release of SimTools is indeed to simplify the whole plugin/patching process and make it more user friendly/intuitive.
    • Like Like x 2
  17. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
  18. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    My Motion Simulator:
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    Wuaaa.... 12.000 $ setup:eek:
  19. john

    john New Member

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    With multi-screen (non identical screen) set up now open source ( SoftTh.net ) what is hardware entry level for running Project cars, and others. ?

    ie processor, memory, graphics cards, anyone experimenting ?
  20. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    It depends…
    "At the nVidia booth (Consumer Electronics Show (CES) in Las Vegas), Project CARS can be found running in triple-screen 4K Surround mode (that’s a staggering 11520 x 2160 resolution!) and powered by four nVidia GTX Titan cards."

    For us average users these are the minimum specs:
    CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
    GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb, DX 9
    MEMORY - 2Gb RAM (3Gb-4Gb recommended)
    CONNECTION - Continuous Internet

    Assetto Corsa (my favourite simulation in development :thumbs):
    Minimum PC requirements:
    OS: Windows Vista, 7, 8, 8.1
    Processor: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ
    Memory: 2 GB RAM
    Graphics: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460)
    DirectX: Version 11
    Network: Broadband Internet connection
    Hard Drive: 15 GB available space
    Sound Card: Integrated

    Recommended PC requirements:
    OS: Windows Vista, 7, 8, 8.1
    Processor: AMD Six-Core CPU, Intel Quad-Core CPU
    Memory: 6 GB RAM
    Graphics: DirectX 11 (AMD Radeon HD 7870, Nvidia GeForce GTX 660)
    DirectX: Version 11
    Network: Broadband Internet connection
    Hard Drive: 30 GB available space
    Sound Card: Integrated