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yobuddy

Motion Simulation Software SimTools SimTools v2.6.1

SimTools Release Version

  1. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    SCN users, please take a look at this here before updating.
    https://www.xsimulator.net/community/threads/simtools-v2-2-is-out.11334/

    If you missed this message and already installed the update, simply reconfigure your SCN Interfaces and you should be good to go!
    yobuddy
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  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    GameVibe is being tested by Santa right now!
    It should be along shortly. (I need to finish the how too to be able to post it)
    yobuddy
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  3. Leandro Kemp

    Leandro Kemp Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hello.
    Are the 2.1 plugins compatible?
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, The plugins technically are v2 plugins and they will work for all future v2 releases.
    (v2 plugins always had the ability to support GameVibe, but they will need updates to actually send data to GameVibe.)
    (At the time I had no idea exactly how i was going to pass the data, well that is all solved now)
    Take care,
    yobuddy
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  5. hazardic

    hazardic m3gt2 fan

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    My Motion Simulator:
    3DOF, Arduino
    @yobuddy wow thank you for further evolving! However in case i use serial interface - can i keep Roaming data in app/local folder to prevent setting all values again? The update goes just like uninstall old-install new routine or it's more like click-update thing?
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @hazardic
    Just Install over the top to update.
    No need to re-setup all over again.
    (but if you have scn's then remove the interface for them before updating., and re-set them up after the update.)
    Take care,
    yobuddy
    • Like Like x 2
  7. paulopsx2

    paulopsx2 Active Member

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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    instaled. working like a charm. Waiting for simvibe interface ! tks
    • Like Like x 1
  8. hazardic

    hazardic m3gt2 fan

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    My Motion Simulator:
    3DOF, Arduino
    @yobuddy thank you, appreciate your work!
    • Like Like x 1
  9. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
    3DOF, DC motor, SCN5, Arduino
    wow... working through Christmas time for our benefit..... Thanks yoBuddy!!!
    • Like Like x 2
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I just want to say thanks to everyone for being so patient with this v2.2 Release and GameVibe.
    Trust me when i tell you I know how long it took. :D

    Because it has so much new code for GameVibe, and because I needed to try a million different ways to use GameVibe to see what works best, it just took forever testing and testing and testing....
    I could not release anything less.
    I just can't do it. lol

    And now that so much of the code has been polished and GameVibe is complete, I expect future updates to be much easier.
    I'm excited with some of the other stuff I have planed, and with this completed, I get more time to try out new things!
    So to all of you that help to make this hobby so much fun, here's to you! :cheers
    yobuddy
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  11. L.Dörenberg

    L.Dörenberg beginner Gold Contributor

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    My Motion Simulator:
    3DOF
    Thanks yobuddy for the amazing hard work you've done! Very happy with it, cheers. Leroy
    • Like Like x 1
  12. Raymann

    Raymann New Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Excellent job, buddy :thumbs:thumbs:thumbs:p
    • Like Like x 1
  13. Jeongkyu Wi

    Jeongkyu Wi New Member Gold Contributor

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    My Motion Simulator:
    SCN6, SimforceGT, Motion platform, 6DOF
    I have confusing that how can I assign 2 SCN axis on single adapter?
    There's only 1 COM port option and 2 assigned axis, so I couldn't assign them on it.
  14. Jeongkyu Wi

    Jeongkyu Wi New Member Gold Contributor

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    My Motion Simulator:
    SCN6, SimforceGT, Motion platform, 6DOF
    As I understood, I need to connect both SCN as setting different Axis No. to single RS485.
    Is it right?
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    • Informative Informative x 1
  16. Jeongkyu Wi

    Jeongkyu Wi New Member Gold Contributor

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  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Sorry yes 2.2 does support 2 scn's per interface: https://www.xsimulator.net/community/threads/simtools-v2-2-is-out.11334/
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Jeongkyu Wi
    Hi Buddy,
    You actually can connect 2 SCNs to a single RS485 adapter now. :thumbs
    You will need to configure the axis ID of one of the SCN's actuators to use 2 on the same adapter.
    One is already set to ID = '0' (they come this way, so you really only need to change the other one) and the other SCN needs to be set to ID = 1.
    The wire them up to the same adapter.
    And you should get action buddy!;)
    Take care,
    yobuddy
    • Like Like x 2
  19. Jeongkyu Wi

    Jeongkyu Wi New Member Gold Contributor

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    My Motion Simulator:
    SCN6, SimforceGT, Motion platform, 6DOF
    Awesome!!
    Thanks a lot and I will try it as your advice!
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @moaale,
    Send a message to the help desk.
    https://simtools.us/contact-us/
    This way it will get logged into the system so we can help you buddy. :thumbs

    btw, simply formatting a machine does not count against your activations (unless you change hardware or something).
    Hope you got some good new equipment buddy!
    yobuddy
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