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yobuddy

Motion Simulation Software SimTools SimTools v2.6.1

SimTools Release Version

  1. speedy

    speedy Well-Known Member

    Joined:
    Feb 1, 2012
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    Alexandria , Egypt
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    +1,285 / 10 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    Hi Dustin ...
    Super Excellent work buddy . :thumbs
    Maybe this is a good timing to request something more .
    I'd like to ask if there is any chance to add an "Axis Parking" option in the Game Engine for each Axis output ?
    With a preselected speed rate % for the motors to go to the maximum/minimum value of that axis motion range ...
    And, can be not selected if not needed for this axis to park (center is just OK and works separately ) ...

    My point is : I see many of the simulator designs needs to be totally lowered or leaned sideway to get into it ...
    and by previewing most of the controller's compatible F/W I hardly found some of them have this option but with the max. PID speed for the motor ... which is really annoying and considered as a bump stop when used " Maybe that's why it is not used so far ...
    So maybe adding this option to SimTools will make it easier to get in and out of some high or some complicated cockpit designs and could be used for extra cockpit options like a moving top screen shields or a " convertible roof " :cheers.

    So, what do you think ? :cool:
    Last edited: Feb 22, 2016
  2. sjmy

    sjmy i like a wind

    Joined:
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    china
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    Ratings:
    +10 / 1 / -0
    My Motion Simulator:
    2DOF, SCN5
    • Like Like x 1
  3. taehoon kwon

    taehoon kwon New Member Gold Contributor

    Joined:
    Dec 31, 2014
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    Balance:
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    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    SCN6, 6DOF
    I wanna be simtool tester .^^
  4. Narendra Singh

    Narendra Singh Member

    Joined:
    Jun 21, 2016
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    Balance:
    33Coins
    Ratings:
    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    hello friends now i'm using SimTool for 2dof with arduino with moto moster but i'm not getting motion form LFS please replay me if you have a solution for me

    Attached Files:

  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Narendra Singh ,
    Did you patch the game for motion?

    if not, play the game first.
    Race a lap and exit the game.
    Now patch the game with SimTools game manager.

    let me know how it goes.
    yobuddy
  6. Narendra Singh

    Narendra Singh Member

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    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    thanks now it's working thanks once againg
  7. Narendra Singh

    Narendra Singh Member

    Joined:
    Jun 21, 2016
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    Ratings:
    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    now i want to play assetto corsa and any more but i don't know how to include more games in simtool
  8. Narendra Singh

    Narendra Singh Member

    Joined:
    Jun 21, 2016
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    Balance:
    33Coins
    Ratings:
    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    thanks now it's working thanks once againg
  9. Narendra Singh

    Narendra Singh Member

    Joined:
    Jun 21, 2016
    Messages:
    50
    Balance:
    33Coins
    Ratings:
    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    now i want to play assetto corsa and any more but i don't know how to include more games in simtool
  10. Narendra Singh

    Narendra Singh Member

    Joined:
    Jun 21, 2016
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    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    [QUOTE = "moaale, post: 111086, member: 5397"] would have to buy virtual coins pack pluguins and plugins download all games you want to try or play ...
    and once you have installed on the pluguins SIMTOOLS all you have to do is open the game ..
    you'd have to buy virtual coins pack pluguins and plugins download all games you want to try or play ...
    and once you have installed on the pluguins SIMTOOLS all you have to do is open the game ..

    to install the pluguins you got to go where the SIMTOOLs wing direction is installed and look simtools-pluginupdate as shown in the photo ..
    to install the plugins you got to go to the address where the SIMTOOLs is installed and look simtools-pluginupdate as shown in the photo ..

    [​IMG]
    and once opened this pluguins got to drag this little program and just throw them in the key situated ..
    SimTools_GameEngine and SimTools_GameManager have to be sawed to open SimTools_PluginUpdater
    and once opened this pluguins got to drag this little program and just throw them in the key situated ..
    SimTools_GameManager SimTools_GameEngine and must be sawed to open SimTools_PluginUpdater

    [/QUOTE]


    after download for how may time valid this plugins
  11. Blame73

    Blame73 Well-Known Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Once you download it, it doesn't 'expire'.
    Last edited: Jul 25, 2016
  12. Narendra Singh

    Narendra Singh Member

    Joined:
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    +4 / 2 / -0
    My Motion Simulator:
    3DOF
    thanks dude for this info
  13. ilbiga

    ilbiga Active Member

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    Apr 4, 2014
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    Occupation:
    Network Engineer
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    Italy
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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hello yobuddy. Thank you for SimTools!!!
    When I was a teenager I bought my first PC (Pentium 120 MHz) and built a rudimentary wooden steering wheel (the gaming devices did not exist... ) and I dreamed of having a complete simulator that moved during the game (it was 1996 !!!).
    Today, thanks to SimTools, my device is reality! You're a myth! :):thumbs:cheers


    foto 1.JPG
    foto 2.JPG
    foto 3.JPG
    • Like Like x 3
    • Winner Winner x 2
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    Computer Technician
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    Ratings:
    +5,027 / 16 / -0
  15. ilbiga

    ilbiga Active Member

    Joined:
    Apr 4, 2014
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    Occupation:
    Network Engineer
    Location:
    Italy
    Balance:
    103Coins
    Ratings:
    +138 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thank you, it was just an experiment ... but it's probably the first steering wheel for PC history ... :grin:grin:grin
  16. TPS

    TPS Member

    Joined:
    Mar 9, 2013
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    72
    Occupation:
    Business coach
    Location:
    Lodz/Poland
    Balance:
    439Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Oh, I must be more than stupid because I am not able to setup my 2DOF system (one PC). Downloaded the simtools, iRacing plugin, cannot find the plugin updater. Nothing happens
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You can find the updater in the SimTools folder in your Windows menu @TPS:

    STmenu.jpg
  18. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
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    Hi. My first computer was a TRS-80 and the second was a C64 but my first PC was a 386. In 1989 Papyrus released https://en.wikipedia.org/wiki/Indianapolis_500:_The_Simulation. It was a fantastic leap in racing physics and its code evolved to become Grand Prix Legends, Nascar Racing 2003 Season, and eventually iRacing.

    Anyway, as you stated, no wheels for a PC were available yet so I made my own wheel too to use with "The Simulation" so I could have a more realistic experience. I don’t have a photo of it but I bought a wheel from a local auto store and attached a shaft to it. Then I made a base out of wood and got some thrust bearings for the shaft to go thru and into the base. Internally, I put a lever on the shaft and a couple of small pulleys attached to the base on each side of the lever. I then attached some fishing line to the lever, wrapped it around both pulleys and then back to the lever again. Now, when I moved the wheel it created linear motion in the fishing line between the pulleys. In the middle of the pulleys on the fishing line I attached an rc plane tire with its hub removed. The hole in the middle was a perfect fit to go over the fire button that was on the top of my joystick. Now when I moved the wheel the joystick would move right and left also and it was very smooth and worked great. It sure would have been better with FFB though.

    While I don’t have a photo of the wheel itself, for a flashback here is the joystick I used in it though.
    kraft-kc3-control-videojuego-joystick-apple-ibm-vintage-1989-18672-MLM20159018517_092014-F.jpg

    I made wood pedals too but for those I just bought a couple of linear pots that were attached to the pedals with some stiff wire and some rubber bands that would pull the pots back and also apply some adjustable back pressure depending on how many rubber bands were used.
    • Creative Creative x 1
    Last edited: Sep 15, 2016
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,596Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Google translate -
    Anyone have any idea if there is any tutorial or someone can tell me the steps as saetear games simtools because some games are very real in movements like proyect cars with a preset lower .... but other games like dirt Rally or diRT 3 nothing to do movements they are as invested .....

    You need to provide an English translation, particularly when requesting help.

    Different games require different motion profiles: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    • Agree Agree x 1
  20. yongyuth

    yongyuth New Member

    Joined:
    Oct 30, 2016
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    1
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    thailane
    Balance:
    261Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, AC motor, SCN5, SCN6, SimAxe, Arduino, Joyrider, SimforceGT, Motion platform, 4DOF, 6DOF
    Thank you so much