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Mi nuevo proyecto - My new project

Discussion in 'DIY Motion Simulator Projects' started by miguel, Dec 27, 2018.

  1. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    I dont have idea

    Attached Files:

  2. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    I managed to get SMC3 to recognize Arduino, this is achieved by loading the file SMCv1.7 softsatart.ino into Arduino

    Attached Files:

  3. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    but now I do not know where I'm standing, I do not know if I skip steps, I do not know whether to load code from Arduino 2 DOF. I do not know if removing potentiometers and testing the engines with SMC3. I'm looking for outings but I do not know if I do the right thing
  4. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    I finally managed to make the SMC3 work correctly with Arduino, even moving motors in its different tests.
    • Like Like x 1
  5. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    now I need to make it work with simtools 2 any suggestions?
  6. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    This

    Attached Files:

  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Glad you got SMC3 sorted OK.

    You can't run the SMC3 utility and SimTools at the same time, it will cause a port conflict.

    Setup for Simtools 2 is very straight forward, you need to correct your Interface Output settings in the interface Settings, copy and paste this in: [A<Axis1a>][B<Axis2a>]

    Next you will need to do a basic Default profile in Axis Assignments.

    The Dir boxes being checked orange or not determine which way each axis moves, and this is what SimTools expects, the movement can be checked in Output Testing.

    Once the rig responds as expected you can create and refine a motion profile, initially doing one axis at a time, then tweaking from there: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  8. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    @noorbeast I thank you very much for being on the lookout and especially the patience in my post I hope soon it will be ready as it seems to be walking better
  9. miguel

    miguel Member

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    My Motion Simulator:
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    Oh my god, now I do not know what to do. I think I'm worse than before.

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  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Ouch...how did the broken gear happen?
  11. miguel

    miguel Member

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    @noorbeast ,sorry you have the 60: 1 boxes? or 50: 1? How do they work? to ask for those for the gear problem that I had
  12. miguel

    miguel Member

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    My Motion Simulator:
    2DOF

    the part that bears the kneecap was harmed and made more strength, believing and throne
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I use 60:1s from motion dynamics, which run metal gears. I had a problem of increased free play with one of the original 60:1s, but have never had an issue with its replacement or the other original 60:1 even after years of use.
    • Like Like x 1
  14. miguel

    miguel Member

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    Thank you . Will you choose at this time 50: 1 or 60: 1 already with your experience and tests?
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Part of my reason for choosing the 60:1s is their greater torque, which is important for a compact design, and that they can't be back driven when un-powered.

    Brand new 50:1s can't be back driven, but after some use they loosed up a bit and then can be back driven.
  16. miguel

    miguel Member

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    My Motion Simulator:
    2DOF
    do not say more 60: 1 hoping not to have setbacks or anything weird
  17. Pedro Andres Pineda

    Pedro Andres Pineda Member

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    Hi @noorbeast, I was reading this post and I’m thinking that I have the same problem, could you please validate if your suggestions apply to my design? Do you suggest move my rod to generate the perpendicular(line red)? 0C58AB60-3E87-47B0-ABA7-EB95816F6750.jpeg
  18. Pedro Andres Pineda

    Pedro Andres Pineda Member

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    Oh , today I broken one gear box of my simulator too. Definitely I need a better gear box. I’m working with smc3 too, if you have some question maybe I’ll be able to help you.
    • Like Like x 1
  19. miguel

    miguel Member

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    hello Pedro I thank you very much, for now I will stop it because I need an engine, or is it possible to program it with 1 engine and since the other one arrives, just place it?

    Pedro where are you from ?
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    That lkooks to be a knee mount design, it does not take as much torque to drive as a compact design, as the design leverage length is bigger, but a knee mount design does need more torque than a shoulder mount design, which has greater inherent design leverage.

    Have a play with SimCalc to get an idea of design choices Vs physics: https://www.xsimulator.net/communit...e-linear-speed-and-forces-of-your-design.270/