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Question How to add multiple Pitch DOF to one motor?

Discussion in 'SimTools DIY Version' started by rafael_design, Apr 30, 2020.

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  1. rafael_design

    rafael_design Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I'm reading the Simtools documentation and I'm not sure how to add multiple forces on the same motor (axis).
    I would like, for example, to place "a little bit of Pitch with Game Limits Min/Max 10" and another "Pitch with Game Limits Min/Max 1000" added together.
    a and b axis assignments.jpg simtoolsAxis.jpg
    Is it possible?
    I am new to this software so please forgive me if its a silly question oK!
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Forget the settings for the moment and please explain what you mean, the use case and desired effect when you say: to place "a little bit of Pitch with Game Limits Min/Max 10" and another "Pitch with Game Limits Min/Max 1000" added together.

    It is not really clear what you are trying to do and why, and I suspect, being new, it may be either a very special use case or unnecessary.

    Here are some handy tips and tricks to first get a reasonable base motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  3. rafael_design

    rafael_design Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Yes, thats it!
    Last edited: Apr 30, 2020
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I get what you mean @SeatTime and to an extent more detailed tuning options are useful, but do tend to overwhelm new members, who already struggle with the functionality SimTools already provides.

    For now @rafael_design if that is the use case, presuming a 2DOF within the existing SimTools functionality you could run a larger Min than Max in the Tuning Center for the gear shift effect and tune pitch for the undulation and heave for the degree of road effect, following the tips and tricks in the earlier link.
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