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Hannibal's thread into DIY motion platform

Discussion in 'DIY Motion Simulator Projects' started by hannibal, Feb 15, 2019.

  1. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    went on vacay last week. getting back to the rig. spent weekend design and print a holder for wmr controller.. 20200315_191520.jpg
    • Like Like x 3
  2. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    unfortunately... wobbles too much when the shaker is on... going to have to do the stick method with a vive tracker, like other recommended sources say to put a tracker as close to your head..
  3. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    been tweaking the rig. hope to share photos soon
    • Like Like x 2
  4. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    20200427_011507.jpg 20200427_011517.jpg 20200427_011531.jpg 20200427_011556.jpg 20200427_011608.jpg 20200427_011619.jpg 20200427_011632.jpg
    • Like Like x 2
  5. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    has been a while. im still trying to figure out the best way to handle motion cancellation. my last attempts were unsuccessful.
    i try to put the wmr controller in front of me like @SilentChill chill, but it is reading vibration when the bass shakers are on. i am using openvr input emulator, and i set the wmr controller to motion compensation "set to zero".. NO JOY.. :(
  6. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    What a beast! Do you have a video?
    • Like Like x 1
  7. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    i have video.. i just have to upload! do u know of any video sharing sites that dont require an acct?
  8. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    No. I use Youtube and Vimeo.
    • Informative Informative x 1
  9. hannibal

    hannibal Active Member

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    My Motion Simulator:
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    hey @Pierre Lalancette can u tell me how u setup your motion cancellation? i see you mounted your tracker with a stick behind your seat. what software did u use? i will guess u are also using openvr input emulator?
  10. Pierre Lalancette

    Pierre Lalancette Sir Lalancelot Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    How can you disagree? I really don't know other site that don't require an accompt.

    For the Motion Cancellation, I use the one provided by Pimax in their PiTools.
    • Informative Informative x 1
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Sometimes a Disagree is just accidental big clumsy fingers on small phone screens, I have made that mistake myself a number of times, it is a common issue.
    • Informative Informative x 1
  12. Flymen

    Flymen Flymen Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF

    Hi , you must read this ! May be this thread will help you .
    https://www.xsimulator.net/community/threads/open-vr-coder-needed-please-help.13226/
    • Friendly Friendly x 1
  13. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

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    My Motion Simulator:
    6DOF
    Loving the look of your rig man. So tough!
    Have you tried the new openvr motion cancellation project? With filters? Its meant to filter out those vibrations. I went to try it in iracing bit cant get oculus to run in openvr mode on iracing. Hoping to try dirt tomorrow.

    https://www.xsimulator.net/community/threads/openvr-motioncompensation.14576/

    Also I used those pillow ball base mounts, it failed as they counteract the movement of the universal joint. Have you not had this issue yet? I ended up just running a bolt thought them with a nut on the other side and clamped them down so they can't pivot on the ball. Basically cant move at all. But makes it easy to align the universal joint before bolting them down tight haha. Something to be weary of.. as they may be tough and solid for now but may free up mid game which could be a little worrying.

    Screenshot_20200430-222352_Gallery.jpg
    • Winner Winner x 1
  14. Thanos

    Thanos Building the Future one AC Servo at a time... or 6

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    My Motion Simulator:
    AC motor, Motion platform, 4DOF, 6DOF
    That's why you need proper universal joints for the 6DOF... like these heavy duty ones:
    http://www.pt-actuator.com/a/products/p5/53.html
  15. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

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    I think i speak for us all when i say i would love a set of those! They're awesome. I thought i could try a cheap solution. Cheap meaning free from work lol. Once i've finished a few projects i'll probably try designing one up that's a bit more wallet friendly.
    • Like Like x 1
  16. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF

    My 3D printed UJ's have been awesome cant believe how strong they are to be honest
    • Like Like x 2
  17. hannibal

    hannibal Active Member

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    My Motion Simulator:
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    WOW
    i also have the same pillow block bearings, and i knew it had the potential to do this..
    what i did to prevent that was to put M6 grub screws on opposing angle and i made a ring spacer so that the bearing have no space to move since the pillow block base is bolted down against wood..

    BUT MAN I AM SORRY TO SEE that this happened to your rig. ill find some photos and find my 3d ring spacer
  18. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    • Winner Winner x 1
    Last edited: May 1, 2020
  19. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
  20. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
    sorry my brother @Pierre Lalancette ! i clicked on the wrong rating. I LOVE YOU man!!!
    • Friendly Friendly x 2