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Showroom DX - Compact Simulator

Discussion in 'DIY Motion Simulator Projects' started by noorbeast, Sep 29, 2014.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It depends, what is really important is structural rigidity, so you don't lose fine motion cues.

    The other consideration is keeping the mass as low as possible for the upper platform.

    For both those reasons I consider aluminum is a better option than wood, though the latter could work.
    Last edited: Jan 7, 2022
  2. Kevin123

    Kevin123 New Member Gold Contributor

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    As far as aluminum extrusions go, I see Tnutz.com lists both lite and non-lite extrusions. Would the lite extrusions work ok? Thanks.
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I can't say, as I did not use aluminum extrusion products, but rather came up with a way to utilise common aluminum square tube and right angled aluminum stock to create a cost effective, light but rigid compact frame.
  4. luu trung

    luu trung Member

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    If you use 3 motors and 1 cardan shaft in the middle, this will limit the "heave" shaft up and down. 3 motors will not go up and down at the same time
    can you post some pictures of the axes in simtool
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    All 3DOF will have a heave range, all the way up to something like @SeatTime's large heave range: https://www.xsimulator.net/community/threads/seattimes-sims.11757/page-19#post-228726

    In terms of my Compact rig's novel heave knee, this earlier post gives an idea of the possible heave range: https://www.xsimulator.net/community/threads/dx-compact-simulator.5866/page-18#post-89768
  6. luu trung

    luu trung Member

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    How does the bottom of the Universal Joint move?
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please read the thread, as it is fully explained: it is an inverted adjustable tilt mechanism from a DX office chair, modified to take the Uni-Joint.
    • Informative Informative x 1
  8. Fifi

    Fifi Oi Oi Oi

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    At 28 pages and a number of links, that was some read. I came across this forum a few days ago as I am keen to build a sim. I have some other builds to read, and then probably let all the ideas marinate for a bit. I do have half an idea, but there is always more reading to be done.

    Anyways, I just wanted to say "well done" on a great build.
    • Like Like x 1
  9. luu trung

    luu trung Member

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    hi. is the effect of increasing and decreasing the gearbox and brake pedal a "surge" effect??
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    An axis that simulates acceleration or deceleration can be considered as a surge effect.
  11. luu trung

    luu trung Member

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    so increase and decrease the gearbox from 1st to 6th ? "surge"
    -1 more question please explain
    In the game assetto corsa competizione when I step on the clutch and release the clutch into 1st gear, the car runs. From 2nd to 6th there is no need to step on the clutch. why is that? I use paddle logitech g29.
    -I love watching "international gt3" because of the language problem, so I don't understand the racing rules, please explain the unrelated question
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Off topic for this thread, please start a discussion in a dedicated thread here: https://www.xsimulator.net/community/forums/new-users-start-here-faq.62/