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Dirty

Digital Combat Simulator (DCS) - Experimental plug-in v0.08

This plug-in exports vehicle accelerations and vehicle angular rates.

  1. Dirty

    Dirty Well-Known Member Gold Contributor

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    So, I understand that you DO get motion, just not very much. Correct?

    Have you made any changes to the Export.lua file? I mean here:
    Bildschirmfoto 2020-03-06 um 21.13.05.png

    Assuming you made no changes, then you will get exported accelerations in Gs and angular rates in °/s.

    Typical max/min values for the kind of aircraft you fly in this video could be:
    Roll: ±180 [°/s]
    Pitch: ±90 [°/s]
    Heave: ±8 [G]
    Yaw: ±90 [°/s]
    Sway: ±1 [G]
    Surge: ±1 [G]

    I see in the video you posted that you have very high Min/Max values. Could you do me the favor and try to set these min/max values I posted above and tell me if It makes a difference.
  2. Dirty

    Dirty Well-Known Member Gold Contributor

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    Dirty updated Digital Combat Simulator (DCS) - Experimental plug-in with a new update entry:

    Version 0.07 available - Export via callbacks. Prevents conflicts with existing DCS add-ons

    Read the rest of this update entry...
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  3. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    I would love to drive a fan. i have been using gamedash to do that..
    anyway to bring IAS to send data to gamedash? i have no idea where to begin...
  4. Demosux

    Demosux Love when my ass moving with pixel. Gold Contributor

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    My Motion Simulator:
    6DOF
    Thank you and value1 for this gem. It's the best plug i have used. Never my sim has been too accurate! I can make 360° in yaw, and its fast as love. Ty again for your works.

    But
    Just a little question, (maybe no-sens) but, it is possible to have this plugin (wich provide angular rate, very usefull for yaw in my case) and keep in the same time the positions of a classic plug? In order to reach (with angular rate) a position (in pitch or roll for exemple) and stay in the final position if i dont touch my controllers. When i fly to the ground at 90° i would like my sim be in the same state. But obviously, not angular accel, no move, and the sim stay parrallele not prependicular. Maybe a config? to choose pitch roll without accel and yaw with accel for exemple? or i understand absolutely nothing? XD tx
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    Last edited: Mar 22, 2020
  5. Dirty

    Dirty Well-Known Member Gold Contributor

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    That's possible, of course. Actually if that is what you want, then I would recommend using the original plugin and only modify the Export.lua file it creates to export yaw rate instead of heading. Let me know if you need help doing that.

    Just be aware that if you do it this way, I think you will get back all the unwanted artifacts that I was trying to avoid with my experimental plugin:
    - Platform roll will increase with bank angle up to 90° and then decrease as you approach 180°.
    - Platform tilt will increase with pitch angle up to 90° and then decrease as you go through a loop.

    It is possible, but are you sure that is what you want?
  6. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey :)

    Sorry if I can't be of much help with that. I have absolutely not clue about SimTools or how it drives motors. I was just assuming that if you can move an axis according to an exported value then it should be possible as well to make a motor spin at an RPM according to an exported value.

    I can try to add GameDash support to the plugin, but since I don't know exactly what GameDash even is, I am struggling to understand where to start... :sos

    I guess I will have to look into GameDash....
  7. Demosux

    Demosux Love when my ass moving with pixel. Gold Contributor

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    My Motion Simulator:
    6DOF
    Niiice, i want angular rate in roll and yaw, and angle for the others. With smooth filter, the "artefact" in pitch it's not really a problem. I think your solution is the best anyway, but i want to test a mix. I didn't know how to make it. I see that and i come to you if i can't do anything, thank you for your help !
  8. Dirty

    Dirty Well-Known Member Gold Contributor

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    Dirty updated Digital Combat Simulator (DCS) - Experimental plug-in with a new update entry:

    Version 0.08 available - Downloaded Zip file now finally compatible with SimTools' Plugin Updater

    Read the rest of this update entry...
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