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value1

Codemasters F1 2018 plugin 2.0.1.0

SimTools plugin for Codemasters F1 2018

  1. JohnCrichtonFR

    JohnCrichtonFR JohnCrichtonFR 5 DOF Gold Contributor

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    My Motion Simulator:
    4DOF, 6DOF

    If you turn to the right, the simulator must lean to the left, if you turn to the left, you have to lean to the right, the centrifugal force ... If I turn right, it goes to the right but leans to the right, but physically in a car whatever it is, it is not possible. In Assetto Corsa, Project Cars 1,2, Pro kart, the other F1 20 ** no worries, it reacts correctly. I hope I'm clear now.
  2. JonBakhol

    JonBakhol Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK
    Is it maybe just the DIR box you have to change?
    • Agree Agree x 3
  3. BlazinH

    BlazinH Well-Known Member

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    Yes.
    • Agree Agree x 1
    Last edited: Sep 11, 2018
  4. BlazinH

    BlazinH Well-Known Member

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    Other plug-ins likely provided by manufacturer which is why they already work correctly.
    ps Same to you ;)
  5. Adrian-33

    Adrian-33 New Member

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    My Motion Simulator:
    2DOF
    Is it working with UDP?

    Thank’s
  6. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Yes
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @JohnCrichtonFR,
    You control the way it tips around corners with your axis assignment settings buddy.
    Thats what the little 'Dir' boxes are for.
    Give it a shot,
    yobuddy
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Adrian-33,
    I think what you are asking is if this plugin is a Manual plugin. (or one meant for a console)
    In that case, I think it is not meant for a console.

    You see tons of games plugins use UDP, so the labeling for a plugin that works on a console should probably be 'Manual' and not 'UDP'.
    Take care,
    yobuddy
  9. BlazinH

    BlazinH Well-Known Member

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    Or more descriptive would be External UDP since pc plugin's use internal UDP on local machine when available.
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Can you please post pictures of all of your settings.
    • Like Like x 1
  11. JohnCrichtonFR

    JohnCrichtonFR JohnCrichtonFR 5 DOF Gold Contributor

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    My Motion Simulator:
    4DOF, 6DOF

    Attached Files:

    Last edited: Sep 13, 2018
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Open the axis assignment settings for f12018, click all the 'DIR' boxes next to all of the sway entries.
    (So they are the opposite of what you have now.)
    Save the settings and give it another run.

    Take care,
    yobuddy

    btw, you can post all of your pics in the forums, no need to link off site.
    Just so you know buddy.
    • Agree Agree x 1
  13. JohnCrichtonFR

    JohnCrichtonFR JohnCrichtonFR 5 DOF Gold Contributor

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    My Motion Simulator:
    4DOF, 6DOF
    It finally works correctly. I had already tried, but the simulator had "planted", the forces were no longer consistent and I had to return the settings to the original state.
    Thank you really for your time, your explanations were concrete, it is apréciable. Sorry to have questioned the pugin, I was wrong and I want to admit it.
    Now, I'll just have a last quick question, how come it is only for this plugin that my simulator with my default configuration does not react in the right way for the effect "sway"? It is configured differently than the other plugin I have, ie and I call it F1 201x ; Assetto Corsa; Project Cars 1 & 2; Racing Pro Karting and so on ...

    I take note for the advice on the setting in line on the site of personal photos.
    Cordially and long live the simracing.
  14. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I'm sure there are other game plugins that flip outputs also also buddy.
    We can try to keep the outputs all the same, but the games get updates and anything can happen.

    Say the game flips the output of something in a update, its a bit out of our hands at that point.
    (my guess is with the current 2018 release this is what happened)
    but either way, its a simple fix.

    Take care,
    yobuddy
  15. BlazinH

    BlazinH Well-Known Member

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    Also there is no such thing as a default configuration for your rig. Axis assignments must be made for each game so the output from each plugin works with whatever type of rig you have. If you got your other plugins directly from your manufacturer then they were already setup by them to work correctly with the rig you bought.
    • Agree Agree x 1
  16. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Honestly, it was pure laziness of my side to test and verify the axis assignment. I should have checked it before publishing the plugin. But luckily enough, magic @yobuddy has taken care of these lazy programmers with the possibility to invert the axis settings of each game individually :)
    • Funny Funny x 2
    • Like Like x 1
  17. joris

    joris New Member

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    Hello, my configuration is on PC, it works very well with f1 2017 but I just installed via steam the 2018 version with the new plugin but nothing telemetry
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Don't forget to patch the game.
  19. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

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    - 35Coins
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    +11 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    My game worked (prosimu t3000) but stopped working. Can someone post a printscreen of their ingame settings?
  20. JohnCrichtonFR

    JohnCrichtonFR JohnCrichtonFR 5 DOF Gold Contributor

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    My Motion Simulator:
    4DOF, 6DOF
    I have Prosimu too but with Logykal Box 5 DOF.

    Attached Files: