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Resolved Adding traction loss to my static setup, no communication from SimTools to my arduino.

Discussion in 'DIY Motion Simulator Projects' started by Randy Zimmer, Jul 24, 2021.

  1. Randy Zimmer

    Randy Zimmer Member

    Joined:
    Jul 12, 2021
    Messages:
    35
    Occupation:
    retired
    Location:
    buffalo, ny usa
    Balance:
    220Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I copied this from a previous post because it details my problem exactly.
    I only have one motor and it's just for Traction Loss.
    I've made a lot of changes in SMC3 and mechanically to get smooth, consistent motion that wasn't happening before today. It runs Sine really well now.

    "Short story - I am able to get movement through the SMC3 Utility Tool BUT when trying to assign and then axis test in SimTools, I don't get any response or movement.

    To make it clear, all I am trying to do is go through AXIS TESTING in SimTools, i am not even interested in introducing a game environment yet. I have not set min/max values or anything like that in the game engine.

    HELP PLEASE - Where am I going wrong? What have I not set up? What have I set up wrong?"

    I have used Task Manager to stop SMC3 and also rebooted between SMC3 and Simtools.

    If there's another setting box to show, let me know.

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
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    Ratings:
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    My Motion Simulator:
    3DOF, DC motor, JRK
    In BitPerSec try - 500000.

    The Default Profile needs configuration in Interface Settings, as that Profile is what Output Testing uses.

    If there is only TL then Interface Output should be Axis1a only.

    See here for TL setup tips: https://www.xsimulator.net/community/faq/traction-loss-in-simtools.175/
  3. Randy Zimmer

    Randy Zimmer Member

    Joined:
    Jul 12, 2021
    Messages:
    35
    Occupation:
    retired
    Location:
    buffalo, ny usa
    Balance:
    220Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    No luck, no change. Here are the latest settings.

    Attached Files:

  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,570
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,292Coins
    Ratings:
    +10,784 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Your Interface Output should only have [A<Axis1a>]

    Don't use filters until everything else is working and has been fully dialed in, think of filters as the very last motion profile tuning tweak.
  5. Randy Zimmer

    Randy Zimmer Member

    Joined:
    Jul 12, 2021
    Messages:
    35
    Occupation:
    retired
    Location:
    buffalo, ny usa
    Balance:
    220Coins
    Ratings:
    +13 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Great! That was what I needed. I now have Testing and Virtual Data, I mapped the input from the games. Now, I just have to see how to make it move.
    • Like Like x 1
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,570
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,292Coins
    Ratings:
    +10,784 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK