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4 DOF (PITCH-ROLL-TRACTION LOSS-SURGE)

Discussion in 'DIY Motion Simulator Projects' started by Enrico, Mar 11, 2018.

  1. Enrico

    Enrico Member

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    I'm almost restarting with my 2DOF after the problem with PC.
    Do the plug in for Project Cars works also with project Cars 2 ?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. Enrico

    Enrico Member

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    Hi everybody,
    is the Sim Tools 2.3.1 version the last one ?
    Will it work with JRK G2?

    Thanks
  4. Enrico

    Enrico Member

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    ....sorry sorry, I saw right now the update of youbuddy on september

    Sorry again:(
  5. Enrico

    Enrico Member

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    Hi everybody,

    I have downloaded Project Cars 2 Plug in(Project Cars 2 UDP for PC (uses new UDP format) 1.1)
    now the fun will start. :grin
    To say the truth I haven't made the mechanical connection because i still testing ( no time in this period) but I saw a couple of things,
    First, when the play is running and I check the movements in the page "virtual axis" I can't return in the axis assignment for checking and change some value. I can do it only if I close completly the game
    Swcond when I lunch the game (game engin and game manager already open) I need to go in virtual axis page and "turn on" otherwise nothin move.
    Ther is some set I have forgot ?

    Thanks

    ...sorry foe my english :confused:
  6. Enrico

    Enrico Member

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    ...sorry FOR my english !!!!:rolleyes::rolleyes:
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Click on the green On button in Game Manager and it will disconnect the SimTools Game Engine from the game, so you can change settings, then click it again to reconnect to the game.
  8. Enrico

    Enrico Member

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    Already done but it doesn't work. I have to close the game
  9. Enrico

    Enrico Member

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    Actually it works, I completely forgot to check the Game Manager tab...:confused::rolleyes:
  10. Enrico

    Enrico Member

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    Now a new question.
    I found winch motors as below winch motor.jpg

    24 VDC
    500 W
    rpm around 4500
    I haven't bought them yet. I will drive it with Jrk 18v27 (continuos output current 27 A with peak of 75 A) and I will search for gearbox too.
    Do you think could be ok? According to your experiance is it possible that it has the negative connected inside to the motor body as well as for the wiper motors?
  11. Enrico

    Enrico Member

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    Hi everyone,
    maybe someone can help me.
    With Project Cars 2 also when the car is stopped or when I change car or circuit the rig jerks as showed in the video here

    In that moment I have only the surge setted in the page axis assignment
    In the page virtual axis there are always signal from the game.
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Sorry but the video is marked Unavailable, perhaps you need to change its settings to Public.

    Can you also post pictures of all of your settings.
  13. Enrico

    Enrico Member

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    Here it is, now it's public
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please post pictures of all of your settings.
  15. Enrico

    Enrico Member

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    ...found it

    In tuning center, surge values were both to 0!!!:confused::confused::roll:roll
  16. Enrico

    Enrico Member

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    .... no, didn't solved.
    I have setted up the values in tuning center, and game engine and started to play.
    After few minutes changing cars and circuits without problems they appear again.
    Here the video and pictures of the settings



    WP_20190224_18_18_56_Pro.jpg WP_20190224_18_19_35_Pro.jpg WP_20190224_18_19_45_Pro.jpg WP_20190224_18_20_05_Pro.jpg
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Last edited: Feb 27, 2019
  18. Enrico

    Enrico Member

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    ...Ok I did it, in tuning center following the instructions but nothing has changed.
    In game seems to be everything ok. I tested same circuit with same car checking axis by axis and I think the movements are ok. The problem happen as explained before
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  20. Enrico

    Enrico Member

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    English language setted as you explained but nothing change o_Oo_O