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SIMHUB MOTION FOR SMC3

Discussion in 'Commercial Simulators and Peripherie' started by Silyn, Jun 6, 2024.

  1. Silyn

    Silyn Member

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    My Motion Simulator:
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    Go back here and set it correctly

    Attached Files:

  2. bruno1210

    bruno1210 schumi06

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    I have the brake and acceleration or the right left by changing the direction I will stay on Simtools thank you
    Last edited by a moderator: May 29, 2025
  3. bruno1210

    bruno1210 schumi06

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    I'm curious why the roll and pitch effect is not working. I have no movement on assetto or f1 24 weird or normal thanks and just for info the right to left effect is the roll or pitch in the simhub movement
    Last edited by a moderator: Jan 2, 2025
  4. bruno1210

    bruno1210 schumi06

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  5. Atis

    Atis New Member

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    Hello!
    Can someone help with movement settings? The program works perfectly with all games. There is one exception to the WRC 9. And there is only the " surge " function. When I accelerate, it tilts down, when I brake, it tilts up. Is there a way to reverse only this? Simtools is work perfectly, but Simhub not. I have no idea how to reverse this one . I tried to turn the actuator output, but then everything gets messed up in other games, and the parking position also goes up.
  6. Silyn

    Silyn Member

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    Report it in the discord with a recorded replay
  7. Atis

    Atis New Member

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    Ok, i try it. Thank you!
  8. Fahim

    Fahim Member

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    I might have wasted a lot of money here. How come Simhub doesn't allow you to choose which actuators are heave, roll, sway etc?

    Simtools and the old x-sim softwares allowed this.

    Further more, Is FLYpt software the same as simhub where it constraints you to the 4 corners sim.

    It is real shame because the reason I purchased was to have motion compensation XR and motion telemetry all in one go.
  9. Fahim

    Fahim Member

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    I have managed to add extra axis "surge".
    Not sure how I did it. Any way to add "heave" and "sway"
  10. Misanthrop

    Misanthrop Member

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    What do you want to do? Just make the right settings for your layout. There is no need for everything else.
  11. Fahim

    Fahim Member

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    1) it does not allow you to choose 4dof and then decide which actuators can do sway or surge.
    it incoaperated all axis to dothe same. there is a limited geometry you can choose from

    2)does anyone know if you can run simhub for motion compensation only for the VR and run simtools at the same time for doing the motion of the rig?
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I am not sure about motion compensation, as it is new, but you do need to setup port forwarding to use SimHub and SimTools, as the 2 programs can't directly access the same data at the same time: https://www.xsimulator.net/community/faq/simhub-port-forwarding.356/
  13. Fahim

    Fahim Member

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    Appreciate that, will give it a go and see if it pulls the motion compensation data out while running simtools

    edit: unfact what is the need for tracker. SIMHUB allows virtual tracker,

    So b basically do port forwarding to both simtools and SIMHUB can received telemetry and then use motion compensation XR with simhub and motion telemetry for the rig from SIM TOOLS.?
    Last edited: Apr 8, 2025
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    This is entirely speculation on my part, but motion compensation is basically tracking rig motion to then subtract the motion rig movement from the VR view. That would, I expect, be internal in SimHub if it controls motion, but I have no idea how that would translate when SimTools controls the motion, someone really needs to try it.
  15. Fahim

    Fahim Member

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    Well that was interesting. I can get the MOTION compensation telemetry going in the simhub and obviously using UDP can have both simtools and simhub working together.

    However, if the motion compensation data is from SIMHUB, it is relating it to the simhub platform geometery obviously.

    But the simtools actuators rig profile is completely different from simhub (lol that is why I am using simtools as simhub cant do what simtools allows me to do )

    Then how can the motion compensation work/relate to what is happening in sim tools and therefore the rig movements.

    It looks like a dead end to me.
  16. Thick8

    Thick8 Just some random guy

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    @Silyn Just saw your video on YT. Very helpful. How/where do I set axis resolution? I was reading something about grounding pin 8 of the Arduino for some reason, is that what I need to do.
    I'm also having some issues setting up motion compensation. The roll and pitch axis test are reversed. Pitch does role and visa-versa. Not sure if it's a program issue or maybe I did something wrong, but they seem to work OK in-game.
    Is there a Discord invite for Simhub somewhere?
    Last edited: May 17, 2025
  17. Fahim

    Fahim Member

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    How do you make the right setting for the layout when there is only 4-5 types of layouts available in SRS and SIMHUB.

    How can you make 4 corners sim rig; but then choose front two for surge only and back two for sway?

    Simtools allows you to make any setting you want.

    SRS and simhub is limited? I must be doing something wrong. I purchased simhub and then got a refund, i then downloaded SRS and saw almost carbon copy of simhub.

    with simtools i see the old style X-SIM
  18. Misanthrop

    Misanthrop Member

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    Simhub has only few chosen Layouts for a reason.
    It should be as easy to set up as possible and has therefore only been developed for the most common layouts.

    SRS has been around for much longer, so to speak of "carbon copy" is not really indicative of your ability.
  19. nzteddy2020

    nzteddy2020 New Member

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    Is there a Simhub Motion Discord invite link anywhere?