1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question why pitch not working in game???

Discussion in 'Ready, set, go - Start your engines' started by Arta Yasa, Feb 20, 2023.

Tags:
  1. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    why pitch not working?? but when output testing everything works normally. and when in the game and pressing the accelerator pedal, DOF does not provide a rear pulling force (pitch goes up) as well as when braking the pitch does not give a trip down. only he is in the midpoint. but for roll I think work. and is there any reference for this? for example the output testing roll when we slide it to negative it should rig rig to the right or left, and vice versa, because I was right "but confused by this. thank you very much

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    This is my setup, when i output testing everything is ok, roll, pitch, heavy, sway, surge are ok.
    I follow the intruction on DOF roll tilt left or right, same also for other axis

    Attached Files:

  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What are the game Tuning Center values when the game is running, particularly for surge?

    Have you captured the Tuning Center values, see the tuning tips in the FAQS: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  5. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    • Like Like x 1
  6. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF

    Attached Files:

  7. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    When create motion profile we drive the car fast or slow sir? Also for the brake and accelerator? When we go fast an brake with maximum? Or better slow run the car and slow also for the brake?
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The Tuning Center values are likely too high, in particular for surge, which for some games may end up being a value below 1.

    Temporarily disable other axis by setting their values to 0 and as a starting point set surge to 0.5 in the Tuning Center. You should be able to feel the effect and tune it further from there, before re-enabling other axis.

    When trying to capture Tuning Center Max/Min values, aim for about 80% of your normal race speed, you don't want to crash or hit anything, but you do want to realistically capture the motion at speed and track events, such as potentially riding a curb in a corner.
  9. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    Ok i got it sir, but for now, when never i hit or crash something arduino will disconnect sir, what wrong? Because of emi??
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    EMI can be one possible cause/factor, but there are others, the settings (SMC and SimTools) may lead to power spikes that the PSU and/or USB (normally produces and audio alert) can't handle.

    As an experiment, in Game Manager, under Profile Editor, lower the Intensity Lever to say 94%, does the disconnect still happen?
  11. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    Ok i will try, and how about add breaking resistor for each psu sir??
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The simplest approach is to use a battery to power the rig and absorb power spikes, with the PSU keeping the battery charge topped up.
  13. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    When i decresis the intensity to 90 not disconnect again, but i want to ask what happen when the inyensity not 100%?
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Decreasing Intensity adds global smoothing. Likely 90% is way too much, you may get away with something like 97%, it takes a bit of experimentation.
  15. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    Alright sir, and for captur motion profil max and min it supostobe finis from the start until finos? Like on AC i used track monza, but for me beginer when i speedup the car it will crash. Si can i just run half or qarter track??
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    A shorter run should give you a base to work from, you can manually tweak it after that.
  17. Arta Yasa

    Arta Yasa Member

    Joined:
    Jan 27, 2021
    Messages:
    165
    Balance:
    824Coins
    Ratings:
    +14 / 0 / -0
    My Motion Simulator:
    2DOF
    Ok sir, and for LFS and AC is defrent profil setup sir?? Because i set on LFS are don and surge going true. But when i run AC the surge going wrong sir, whe i press brake going up, when i press acceleror going down sir
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,555
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,950Coins
    Ratings:
    +11,025 / 56 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Each game should have a motion profile tuned specifically for it.