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yobuddy

SimTools v2 - Game Vibe v2.0

A telemetry driven re-configurable transducer system for SimTools.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    If there is an error message can you please post a picture of the full thing.
  2. ERGUN OZYURT

    ERGUN OZYURT erguno

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    My Motion Simulator:
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    This is the error messsage(s)

    Attached Files:

  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    @yobuddy may be able to shed some light on those error messages.
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @ERGUN OZYURT,
    Are you using the latest SimTools and GameVibe version?

    Could you please list the files its looking for?
    These same files get used for all games, so if others work...
    It has me a bit stumped.
    Chat soon,
    yobuddy
  5. Chipless

    Chipless Member

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    @yobuddy Seems like this is a more appropriate place to post the unresolved issue I'm having with Game Vibe rather than the manual thread thread. Hopefully you will see it here and be able to respond.

    So, just to recap: I've tried a bunch of troubleshooting steps, including hooking up normal speakers, as well as getting an external sound card. The new sound card is just an external USB sound device/external DAC, doesn't do anything other than act as a digital audio converter I'm pretty sure. It's selectable as a sound output device in Windows, which you can see in my Speaker Properties where it's listed as a "USB Audio Device". It was suggested by @noorbeast as a troubleshooting step. I've also tried it without the USB too of course.

    Can someone please verify that they do not hear any sort of loud and rapid mouse-clicking type noise while sliding the "Percent Used" slider in Game Vibe's vibe creator with latest version of Windows 10 64 bit? I'm almost positive it has something to do with that slider noise since the sound is almost identical to what I'm hearing in the game, and I've been able to determine it's not a problem with AMS2 given that there is no problem with a constant RPM value (e.g. when a car is idling or at redline). Thus, it is a problem with Game Vibe or Windows, or the interface between the two. FWIW, I've also tried playing music through the transducers I'm using, and then changing the music volume with the volume slider within Windows just to make sure there isn't any sort of distortion or weird noises as the volume is changed.

    It would be great if someone with the latest version of Windows 10 could verify that there are no weird noises when manipulating the "Percent Used" slider. I am running out of ideas on my own since I'm not a software programmer and can't take a look "under the hood" of Game Vibe so-to-speak.
  6. ERGUN OZYURT

    ERGUN OZYURT erguno

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    Yes. All of them are latest. Also I can not find files which are listed in error messages. What is the folder of files they should be in ? I looked folder "C:\Users\Administrator\AppData\Local\GameVibe\VibeIDs" but not found. This is the scrren of that folder.

    Attached Files:

  7. Chipless

    Chipless Member

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    @noorbeast @yobuddy I finally have the issue pinpointed! Unfortunately, I still don't know how to fix it :(

    There is definitely an issue with extra noise/distortion being added in due to frequency modulation within the software. Let's use the "Sin" sound as an example: In the Vibe Creator, if I set the 0% Input Data to be the same frequency (ex: 50 Hz) as the 100% Input Data, but have different volumes between the two, there is no issue with distortion/noise using the Percent Used test slider, nor are there any issues while playing a game.

    However, if I set the frequencies to be at all different between the 0% Input Data, and 100% Input Data, I get noticeable noise/distortion, which sounds kind of like a mouse (computer, not animal) rapidly clicking. This noise is evident both while testing within Vibe Creator using the Percent Used slider at the top, as well as within any game. The problem persists even if I set the volumes to be the same between 0% and 100%, and have the frequencies differ from each other. In other words, anytime the frequency of the sound is different, and is therefore modulated via the software between 0% and 100% input data, there is a problem with audible noise coming through.

    Please help!
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @ERGUN OZYURT,
    Do you maybe have a beta copy or something?

    The files look right, but the files it's looking for seems to be out of date?
  9. ERGUN OZYURT

    ERGUN OZYURT erguno

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    My Motion Simulator:
    2DOF, 3DOF
    I have pro license of simtools. For vibe, I downloaded from simtools.us web site before install. Very interesting...
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  11. Chipless

    Chipless Member

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    So, I tried a new audio cable since it was the only thing I hadn't tried yet, and I'm still having the same issue I've been posting about. I took some better videos to better capture what is going on. YouTube seems to lower volume levels automatically, so you might need to turn up your headphones/speakers to hear the sound clearly, but it's really loud on original recording and in-person.

    Anyone have any ideas? I am getting really discouraged and frustrated since this noise totally breaks immersion and renders Game Vibe unusable for me. Having Game Vibe was the reason I paid for a Sim Tools Pro license, so I am still hoping we can get it working.

    In first video, I set Hz to be identical between 0% and 100% input data so that you can hear just normal background noise to get a sense for how recording sounds without the issue I'm having:


    Second video, I set Hz to be slightly different between 0% and 100% input data. I kept the Hz low so that only the distortion/crackling/snapping can be heard, rather than the rumbling of the transducers added as well:
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    I have been unable to get anything like this from my machines.

    Do you have another PC to test on?
    (Then we will know if its a local PC problem or something else.)
    Take care,
    yobuddy
  13. Chipless

    Chipless Member

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    I've tried another PC also with Windows 10 Pro 64 bit, and I have the exact same issue.
  14. VFX Pro

    VFX Pro Member

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    My Motion Simulator:
    Motion platform, 6DOF
    Can Game Vibe replace SimXperience SimCommander or SimVibe? I have 3 sounds cards and 6 buttkickers... From the first post, it looks like Game Vide only 1 extra sound card...is that correct?
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @VFX Pro,
    GameVibe currently supports 2 sounds cards (both in quad mode) with support for 4 transducers per card.
    (8 buttkickers in total)
    Take care,
    yobuddy
    • Informative Informative x 1
  16. morpwr

    morpwr New Member Gold Contributor

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    Just a quick question on this. Does each vibe need a different waveform? Like you mention square wave for rpm. Im assuming this is the case but you know what happens when you assume.
  17. morpwr

    morpwr New Member Gold Contributor

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    Is there a more in depth description on setting this up? Id like to use chassis for just the car bottoming out but not sure how to go about that.
  18. Dirty

    Dirty Well-Known Member Gold Contributor

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    Hey guys :)

    Can somebody shed light on the "Landing Gear" effect in GameVibe? In tuning center it shows me a value that is different from what I send it. It appears that it shows me the absolute of the derivative of the value I send.

    Is that intentional? :sos

    Dirty :)
  19. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi Dirty,
    You are correct buddy.
    In all my test with the game we played at the time, the landing gear was a number between 0 and 1.
    And the output fluctuated as it moved from 0 to 1 and back.
    So i used the absolute output of the difference of the last input to make the vibrations of the landing gear opening and closing.

    If we need another way to do it, we can do that also.
    But its all i have seen till now.
    Take care!
    yobuddy
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  20. morpwr

    morpwr New Member Gold Contributor

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    Last edited by a moderator: Sep 2, 2020