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Dirt Rally 2.0 is coming to PC and consoles next year

Discussion in 'Dirt Series' started by Javo5, Sep 26, 2018.

  1. Sarge

    Sarge Active Member Gold Contributor

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    I have the config and a tuned min max for scn6 actuators if you want them?
  2. Sarge

    Sarge Active Member Gold Contributor

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    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_config version="23" deviceId="0x1B80">
    <cpu>
    <threadStrategy workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
    </cpu>
    <audio_card>
    <dynamic_range value="low" />
    <eq value="flat" />
    <voice_chat enabled="true" />
    <push_to_talk enabled="true" />
    </audio_card>
    <motion_platform>
    <dbox enabled="true" />
    <udp enabled="false" extradata="0" ip="127.0.0.1" port="20777" delay="1" />
    <custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" />
    <fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
    </motion_platform>
    <physics environmentalDamage="true" vehicleDamage="true" />
    <input device_type="auto" />
    <controls neutralTimeToShift="0.25" />
    <graphics_card rating="4">
    <eyefinity force="" osd="" />
    <stereo enabled="false" separation="0.015" convergence="0.5" />
    <resolution width="1920" height="1080" aspect="normal" fullscreen="1" vsync="0" refreshRate="100" multisampling="8xmsaa" supersampling="1" taa="1" />
    <gamma level="1.0" />
    <hdr level="1.0" />
    </graphics_card>
    <shaders low_quality="false" />
    <textures quality="3" />
    <anisotropic target="16" />
    <shadows enabled="true" size="3072" maskQuality="2" particles="true" grass="true" />
    <particles enabled="true" wind="true" dynamicRes="false" lowResScalar="2" nearFadeBias="0" emissionRate="1.0" />
    <weather quality="1" />
    <crowd enabled="true" detail="4" />
    <cloth enabled="true" tessellation="true" />
    <ground_cover clutter="true" enabled="true" lodScaling="1.0" />
    <objects lod="1.02" maxlod="0" stones="true" />
    <trees lod="1.2" maxlod="0" meshes="true" />
    <vehicles characterQuality="4" lodQuality="3" textureQuality="3" />
    <track lod="2.0" />
    <reflections>
    <envmap size="1024" quality="2" scaleminsize="0.75" mindistance="150.0" facesPerFrame="6" />
    <ibl probeSize="512" diffuseSize="16" diffuseSamples="128" specularSize="512" specularSamples="128" />
    </reflections>
    <mirrors enabled="true" width="768" height="256" car_maxlod="1" car_culldist="300.0" />
    <skidmarks enabled="true" />
    <dynamic_ambient_occ enabled="true" quality="4" />
    <dynamic_ambient_occ_soft enabled="true" />
    <night_lighting volumes="true" shadows="true" onlyHeadlights="false" shadowSize="2048" renderTrees="true" renderVehicles="true" renderOrganisms="true" />
    <aoit enabled="false" />
    <avsm enabled="true" />
    <postprocess>
    <motion_blur enabled="true" replayonly="false" />
    <god_rays enabled="true" replayonly="false" />
    <chromatic_aberration enabled="true" replayonly="false" />
    <bloom enabled="true" replayonly="false" />
    <lens_flares enabled="true" replayonly="false" />
    <light_streaks enabled="true" replayonly="false" />
    <lens_dust enabled="true" />
    </postprocess>
    <screenspace_reflections enabled="true" replayonly="false" />
    </hardware_settings_config>
  3. Sarge

    Sarge Active Member Gold Contributor

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    min/max file attached; @yobuddy

    .exe name; dirtrally2.exe

    Attached Files:

  4. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Which DiRT Rally plugin are you folks using, v2.0.0.3?

    I've recently been having problems with the v2.0.0.3 one with the original DiRT Rally, no motion at all anymore.

    I thought that CodeMasters switched over to a new game engine for DR2.0.
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    • Like Like x 1
    Last edited: Feb 22, 2019
  6. Sarge

    Sarge Active Member Gold Contributor

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    Cheers @yobuddy

    Will give the plugin a test... once I've had my takeaway :cheers
    • Like Like x 1
  7. Sarge

    Sarge Active Member Gold Contributor

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    @yobuddy Just had a look, seems to be working just fine on my setup mate. :cheers
    • Winner Winner x 1
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  9. Kranky Pantz

    Kranky Pantz Active Member

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    My Motion Simulator:
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    Thanks for the DR2.0 plugin update.
    Will test it out.
    Oh crap, where'd it go???
    I went to download it and now it's gone from the thread.

    Any idea on what's going on the original DiRT Rally plugin issues though?
    Might just be user error, but figured I'd ask just in case something's up.
    A few of us over in the plugin thread and on the forums have been reaching out to see why it has recently stopped working.

    https://www.xsimulator.net/community/threads/codemasters-dirt-rally-plugin.6823/page-31#post-173085

    https://www.xsimulator.net/community/threads/no-move-with-dirt-rally.10704/#post-173165
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    So many cody plugins use the same code that it has to be a game problem I believe.
    I personally have not been able to reproduce the error. :(
    Take care,
    yobuddy
    • Like Like x 1
  11. Kranky Pantz

    Kranky Pantz Active Member

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    No worries, going to investigate the issue further.
    Perhaps it's something with this alt-tab/resolution switching error I've been reading about that might affect motion under the right circumstances.
  12. HoiHman

    HoiHman Active Member

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    Good news is that codemasters let's us manually adjustmentin the hardwaresettings_config.xml again as opposed to F1 2018.

    This makes using 3 telemetry programs at the same time much much easier. I have massive problems getting everything to work in F1 2018
  13. Kranky Pantz

    Kranky Pantz Active Member

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    That's great news!

    What sort of changes are you making to the "hardwaresettings_config.xml" file in order to run and share between multiple telemetry apps?

    Do you have any examples of which settings you are modding?
  14. HoiHman

    HoiHman Active Member

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    [​IMG]

    This is when everything was sting "fresh"

    Port 10001 = Simcommander4 using Dirt 2 plug-in ( GS4 + AF + simvibe)
    Port 20778 = Simfeedback using a modified Codemasters plugin (SFX100)
    Port 20779 = Simtools using a modified F1 2018 plugin (windsim)
  15. HoiHman

    HoiHman Active Member

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    The problem that a lot telemetry apps developers put the data out on port 20777.

    This is fine as long as you are only running one third party app, but when you have more then one it's not going to work. From the previous post above i already saw that simtools is using 20777, simcommander will probably do the same and so does simfeedback.

    Luckily the port in the simtools plug-in can easily be changed and i already have altered port for the plugin of simfeedback otherswise it's not working.