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Pcars XBOXone / Sim Tools / Motion - [HowTo Help? I'm Lost]

Discussion in 'SimTools DIY Version' started by SBDESIGN, Jun 2, 2016.

  1. SBDESIGN

    SBDESIGN some knowledge

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    Hi

    I have just tested my Scn5's and proved all wiring good with Rfactor
    http://www.xsimulator.net/community/threads/factor-demo-nolimits-demo-cant-get-working.8624/

    But as i do not have my oculus or the PC build yet, I wanted to get working with XBOX one.
    This suggests it can be done.
    http://www.xsimulator.net/community/marketplace/project-cars-udp-alternate-plugin.159/

    But I am confused, and read in circles.
    Could anybody point me in the right direction.

    XBOX one / Pcars output is UDP
    i have it working with dash apps on iPad.

    But because of profiles and patching in simtools, i am lost to where to start to get data from xbox one to simtools via UDP

    I looked at http://forum.projectcarsgame.com/showthread.php?40113-COMPLETE-Companion-app-UDP-streaming and was boggled.

    So not expecting somebody to rewrite a guide for me, but could anyone advise a todo list to get this working, and I can go and read up the bits I need to do.

    Thank you
  2. SeatTime

    SeatTime Well-Known Member

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    Not that I even own a Xbox, but your going to need a PC to host SimTools and read the UDP data from the XBox.
  3. SBDESIGN

    SBDESIGN some knowledge

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    Hi again SeatTime
    Yes I have sim tools on a pc (my HTPC) - forgot to mention that part!
    and Pcars in xbox one
    Both on same network hard wired.

    how to make them talk, or direction to go in - I'm lost.

    I'm sorry if answers are hear somewhere, i have literally read like 200 posts of info in last fortnight, and seriously hurt my head!
    Nothing more annoying for good members / helpers as yourself, if people don't attempt to find out them selves.

    OFF TOPIC but related: I sell canvas art prints, size is listed in CM, customers from USA will email to ask what that is in inches, which takes longer than googling themselves.
  4. SeatTime

    SeatTime Well-Known Member

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    If I remember this properly you need a scrip to also enable SimTools as it cannot tell when the game is active like it would if the game was on the same PC. Recommend you search for this in the relevant thread.
  5. Radioproffi

    Radioproffi Active Member Gold Contributor

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  6. SBDESIGN

    SBDESIGN some knowledge

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    Cheers,Patching what? xbox one game?
  7. Radioproffi

    Radioproffi Active Member Gold Contributor

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    upload_2016-6-2_22-7-24.png
  8. SBDESIGN

    SBDESIGN some knowledge

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    Sorry when I clicked patching I didn't realise the messages change. I made a bad assumption that it said find install.
    I have now done that, and now it does say GAME RUNNING

    But still nothing moving in game engine testing visual axis

    I'l try rebooting everything now I am a step closer. thank you!!!!!

    EDIT: tried rebooting, still nothing.
    Last edited: Jun 2, 2016
  9. ferslash

    ferslash Active Member

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    i did'nt read the whole treat... but... as far as i know... you can'nt use xbox and simtools... if you want project cars... your simplest and maybe only posible way is use a pc for both pcars and simtools...

    one member was able to read data out of a playstation game, but he was running a playstation emulator in the same pc he was running simtools...

    but... again... since project cars is available on pc... i guess you dont have to make nothing hard.

    best regards

    fer
  10. SeatTime

    SeatTime Well-Known Member

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    If the Xbox game is putting out UDP on a set IP/Port address and a plugin for Simtools has been built to read it then it should work. Unfortunately I do not even own a Xbox to try it out. I'm sure I have seen a video showing this working on this site - good luck.
    • Agree Agree x 1
  11. SeatTime

    SeatTime Well-Known Member

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  12. SBDESIGN

    SBDESIGN some knowledge

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