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YawVR users - my DCS World configuration

Discussion in 'Commercial Simulators and Peripherie' started by hannibal, May 2, 2020.

  1. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    I just wanted to put my findings for configuration for the yawVR on DCS World
    Since i plan to use yawVR tethered to a VR headset, i dont want to have the yawVR rotate 360 degrees so yaw limits will be ON. with that said, the available export.lua file available by the company only allowed the yaw responded to yaw position (as per the cockpit compass) but i find it more realistic for yawVR to respond to yaw speed (as per the cockpit turn & slip indicator), especially since i am not using yawVR in full 360...

    hope this helps anyone out..
    i attached files and settings to use with yawVR game engine...
    ***RENAME export.lua.txt to export.lua***
    and drop it in the C:\Users\USERNAME\Saved Games\DCS.openbeta\Scripts folder

    yawVR control DCS.jpg yawVR engine DCS.jpg

    Attached Files:

    • Useful Useful x 1
    Last edited: May 2, 2020
  2. Ads Master

    Ads Master

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  3. Surferjo86

    Surferjo86 New Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, 4DOF, 6DOF
    How good is Yaw? I'm torn between building my own cheap 2DOF and saving up for a yaw? I currently just hammer war thunder in VR
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Both are viable options, depending on what your personal priorities are, cost, time availability, skill, upgradebility?
  5. hannibal

    hannibal Active Member

    Joined:
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    My Motion Simulator:
    3DOF, 6DOF
    u have to see what all your considerations are.
    theres good and bad in a yawVR, and theres also good in bad in building 2Dof.

    if u are technically inclined, i say DIY wins.