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X-Sim & FPP Shooters

Discussion in 'News' started by Skaut69, Aug 12, 2009.

  1. Skaut69

    Skaut69 Member

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    I am doing my sim form very beginning as a multi-sim base. I thinking about car-sim, flight-sim and all FPP games.
    My point with this became from D-Box motion platform advert. They have those tree types of sims (and movies) on theirs list. With FPP it is only two of them: Crysis Warhead and Battlefield 2 but still that some point of view. I mean if they did that with them two that maybe it is possible to make that with the rest of them or do this in the future.

    I really think that motion sense in FPP games will be something amazing - it only depends of how many of those motions can we get from game. Probably you know about this 3rd Space Gaming Vest - they focused on fillings getting from bullets hitting you or blasts around you, or take a look on all guns/controllers with force feedback - they are for motion sense coming from games to make you fill more natural in that what surrounding you.

    I think that if X-Sim can do this - then he should`t be only for car-sims and flight-sims. We also have Video Plugin - which is part of complex idea of Multi-Sim.

    Can you please share with me about yours points of view on that subject.
    Regards Peter.
  2. ebinary

    ebinary New Member

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    I am also interested in FPS games with x-sim. I'll be doing my part to try to get the Unreal Engine talking with x-sim, but I need to finish building my 6DOF simulator first :)
  3. ebinary

    ebinary New Member

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    Speaking of unWheel... anybody know about the unWheel telemetry export script that was created at some point?
  4. Skaut69

    Skaut69 Member

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    Maby CryEngine has additional code for future motion platforms - because D-Box is using it or something from this engine to getting some reactions on theirs sim/chairs.

    Is there any chance to find out about support for motion platforms on the engine (CryEngine) or maby there is a way to read that straight from the game.
  5. ebinary

    ebinary New Member

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    I wrote the author of this Unreal Telemetry post, but he is not at liberty to give away the script, because he wrote it as a contract project for InMotion. I have asked him for some direction so that I might create one for x-sim.

    Eric
  6. Skaut69

    Skaut69 Member

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    No....nothing yet. I am still looking for someone who played Crysis on D-Box chair. Maybe there is another option - just to find force feedback in the engine. Lot of controllers using this in Crysis.