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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. KydDynoMyte

    KydDynoMyte Fool's Gold Contributor

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    My Motion Simulator:
    3DOF
    Maybe not supported but people have been mixing the two. http://forum.yawvr.com/discussion/1...th-lighthouse-tracker-for-motion-compensation
  2. Flymen

    Flymen Flymen Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    @pmvcda , Hi everybody , need solution !!!
    I play a lot with Condor2 with friends and this game is not Steam Vr . I would like to found a solution for Motion cancellation with this game !( FLyPt mover )
    Thanks!
  3. Zeroselect

    Zeroselect New Member Gold Contributor

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    My Motion Simulator:
    4DOF
    So I finally upgraded my PC to get my Reverb G2 running. I installed OVRMC for motion cancellation using the controllers mounted. So as soon as a accelerate I start doing back flips in the car. I am starting to wonder if this just isn't going to work well enough with inside out tracking with the controllers.

    Update: Well found the problem why I was doing somersaults, if the controller isn't placed with the control buttons facing you (natural position holding it out with your hands) it takes you for a ride.
    Last edited: Feb 20, 2021
  4. Anthony Morris

    Anthony Morris Member

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    My Motion Simulator:
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    I use OpenVR-InputEmulator-v1.3 its great when it all works its available still for free on github it will take you some time to understand and get it going
    When steam vr updates it can break the dll so you have to wait till some clever bod compiles a new one, read the the blogs for the latest driver_00vrinputemulator.dll
    https://github.com/matzman666/OpenVR-InputEmulator/issues/198
  5. Patte83

    Patte83 Member

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    My Motion Simulator:
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    Anyone knows if this works with FLYPT motion tracker?

    error : Could not set device mode : device not found

    Anyone knows what to do ?
  6. benmax

    benmax Active Member Gold Contributor

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    My Motion Simulator:
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    For me sometimes this works .
    Headset oculus rift with touch .
    If you select left touch as motion cancelation controler and use the right to setup . Just before enabling motion compensation using the right touch because the other is attached to your sim , push for exemple a button of the left touch ( the shooting button which used to select what you want ) and just after selecting again with the right touch enabling motion compensation .
    Sometimes this works .
    Or close steam VR and steam and restart !