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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. Bastiuscha

    Bastiuscha Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    The only alternative would still be a Vive wand controller. For Sims, more than enough.
  2. Chipless

    Chipless Member Gold Contributor

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    Thanks everyone. Can't seem to find a Vive Tracker for a reasonable price, I will look into the wand controller as well. If anyone has a suggestion where to get either one for a decent price, please share! Thanks again :)

    Found a wand on eBay for $89 including tax and shipping. Thanks again for the feedback!
    Last edited: Jun 23, 2020
  3. Jasiek

    Jasiek New Member Gold Contributor

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    My Motion Simulator:
    6DOF
    So after four days i finally make my pimax 5k plus and vive tracker work good with motion canceletion.
    I have a problem with a tracker, i tought the problem was placement of tracker, placement of the lighthouse, etc. too far from googles, no it was not the case...
    Then not on purpose i find out in steamvr - (in mesh - calibration mode where u see all the lines and center)
    u should be able to see your lighthouse and your tracker in googles.
    For me the problem was when i chose "motion compensation" in pimax, tracker gets wrong position it goes like 180* inverted when i chose "none" tracker position was back to perfectly fine.

    Solution:
    Uninstall pitool piservice steamvr
    Unplug headset -also power, tracker and lighthouse
    Install pitool, connect headset
    Connect tracker with usb cable (i use original one and 2.0 usb extension cable straight to pc) - put tracker where u want to use it and in right orientation (cable goes up)
    Connect lighthouse
    Calibrate room with pitools
    Instal steamvr - calibrate room
    Now switch in pitool for motion cancelation and pray that tracker stays in the same (correct) possition.
    (check that with the same method steam vr mesh and look in the googles)

    Viola now it works like a champ!
    No drifting no shaking, no wrong axis motion.
    (I use gopro sticker at the back of the seat with rubber in the mounting to reduce vibration)
    [​IMG]
    Hope it helps to anyone cheers.
    • Like Like x 2
  4. Chipless

    Chipless Member Gold Contributor

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    Given what we know so far about the HP Reverb G2 (releasing this fall), will the Vive wand work with that for motion cancellation as well? I decided to sell my Index and hold out for the new HP, but wondering if I should sell the wand as well or just keep it. I think I read somewhere that it uses inside out tracking, so I think I can safely return my base station, but had no clue if I should keep the wand or not.
  5. hannibal

    hannibal Active Member

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    My Motion Simulator:
    3DOF, 6DOF
    my experience at this time is that motion cancellation only works with headsets with external tracking (i.e Rift CV1, Htc vive, vive pro, and valve index, pimax.)

    unless Reverb G2 has tracking with light house (which i doubt).. you can forget about motion compensation

    i use Reverb G1, and i get by without motion compensation..
    Last edited: Jun 30, 2020
  6. Chipless

    Chipless Member Gold Contributor

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    Ok, good to know. Thank you for the response. I've heard elsewhere as well that motion compensation isn't really needed on small travel setups, like my SFX-100 platform. It would be nice to have, but hopefully I won't notice much movement within the headset as a result of the platform.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    There was some early speculation that the Reverb G2 would support Lighthouse tracking but it has since been confirmed that it does not.
    • Informative Informative x 1
    Last edited: Jun 30, 2020
  8. Chipless

    Chipless Member Gold Contributor

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    Ah good to know. That's OK, I actually prefer it that way so I don't have to worry about EMI issues as much.
    Last edited by a moderator: Jun 30, 2020