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VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. JAD

    JAD Active Member

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    No, Pimax 5k+
    I've still got a bit more fiddling around to check out all the motion comp possibilities.
    I noticed that OpenVR Advanced Settings is setup differently to OpenVR Input Emulator.

    But my gaming PC has some problem and Im doing a reformat and reinstall to see if it fixes.
    I'll be back at it this weekend.
  2. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
    6DOF
    If you continue to have problems you'll have to try to get some of the Pimax users talking. I know some of them say they have it working fine but I haven't seen them break down how to make it work properly for the poor bastards who are having issues with them.

    This kind of thing is 90%+ of the reason I decided to go with Index instead of a 5K+. I might try to pick up a 5K+ cheap on ebay after lots of people upgrade to the 8k+ and sell the old one to recoup some of the cost. I've even got a deluxe audio strap and a 3D printer for the adapters.....
  3. Tags..(VR)

    Tags..(VR) Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    will this work with the Rift-S? i would love to know if this would work with roll or sway?
  4. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
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    Last I knew this unfortunately doesn't play well with the Oculus compositor due to Facebook's policy. It sorta halfway worked, but roll was definitely broken when I tried it last.

    I actually ditched the Rift and switched to Vive (and now Index) for exactly this reason.
  5. Jukka Drugg

    Jukka Drugg New Member

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    My Motion Simulator:
    4DOF
    I´ve had no problems for long time but now had two times problems with tracking. View jumped about 5m above the car and I was lying on the air my face down and 90 decrees angle with my car. View also returned back to cockpit after awhile. This happend many time during the race even when I switched motion Simulator off so I think this was not motion that caused this problem but something else. Both times I was using Teamspeak (that was only difference I could figure out compared to no-problem situations) so that led me to think if there is some software conflicts that migth cause these problems?
  6. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
    DC motor, Arduino, Motion platform, 6DOF
    Funny you should mention TS as I have had to stop using it at times as it would make my game Lag real hard. Turned TS off and smooth again, it only does it sometimes not all the time.

    Might be unrelated to your problem but defo may be a conflict of somesort
  7. Joey

    Joey Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Maybe this will be the solution to my motion sickness problem :thumbs