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VR as good as the eye can see

Discussion in 'Breaking News' started by Gadget999, Mar 23, 2018.

  1. Gadget999

    Gadget999 Active Member

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  2. Ads Master

    Ads Master

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  3. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Cost between €5,000 and €10,000 (£4,350 and £8,700) and aimed at the corporate market.

    The real takeaway is the importance of foveated rendering (eye tracked high quality rendering of just what you are looking at) to increasing VR resolution, which as been known for a long time and is being worked on for consumer grade VR.
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  4. Joey

    Joey Member

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    Why isn't this done in consumer VR headsets? Or is there a program that implements it in say a oculus rift ?
    Maybe then my poor 1070ti can actually run project cars 2 in VR:thumbs
  5. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Cost and complexity are the reasons, but both are being worked on.
  6. Joey

    Joey Member

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    What about a simple implementation without the eye tracking, like just the outside of the screens at a lower resolution? I mean how often do you really look at the corners of the screens in VR?
  7. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Oculus already uses Fixed Foveated Rendering, but its utility is limited without eye tracking.
  8. Joey

    Joey Member

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  9. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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  10. WalkerYYJ

    WalkerYYJ New Member

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    We're playing with the Vive Pro Eye right now (not for foveated rendering) and the problem I see with it so far is the eye tracking is good but its not perfect...